// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("cosh" ); set_short( "wooden cosh" ); add_adjective("wooden" ); set_main_plural("coshes" ); set_long("This wooden cosh is a solid piece of wood about six inches " "long. It is used for bashing people over the head.\n" ); set_weight(50 ); set_value(40 ); new_weapon(2000 ); set_damage_chance(6 ); add_attack("smash", 100, ({ 10, 5, 20 }), "blunt", "blunt", 0); } /* setup() */