// Autogenned file inherit WEAPON_OBJ; void setup(){ // #debug set_name("axe" ); set_short("large axe" ); add_adjective(({ "large" }) ); add_alias(({ }) ); add_plural(({ "axes" }) ); set_long( "This is a large axe.\n" ); set_weight( 150 ); set_value( 1500 ); new_weapon( 2000 ); set_damage_chance(2 ); add_attack("chop", 80, ({ 18, 4, 50 }), "sharp", "sharp", 0); } /* setup() */