::item "RamtopsScumble" "Sherbet":: ::->ratio:: 2400/400.0 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name("scumble") :), (: $3->set_short("sparkly scumble") :), (: $3->set_long("This is scumble with some sparkly " "sherbet traces in it, $amount_size$.\n") :), (: $3->add_eat_effect("/std/effects/ingested/drunk", 1500) :), (: $3->set_medium_alias("SherbetScumble") :), }) ::item "GroundThyme" "SherbetScumble":: ::->ratio:: 200/2800.0 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name("bomb") :), (: $3->add_adjective("thyme") :), (: $3->set_short("thyme bomb") :), (: $3->set_long("This is a thyme bomb, a drink that looks like " "sparkly scumble, $pile_size$.") :), (: $3->add_eat_effect("/std/effects/ingested/drunk", 1500) :), (: $3->set_medium_alias("ThymeBomb") :), (: call_out( (: environment($1)-> add_effect( "/w/dragonkin/effects/thyme_bomb", ({ this_player()-> query_skill_bonus("magic.methods.physical.brewing"), $1 }) ) :), 1, $3 ) :), (: call_out( (: environment($1)->init() :), 2, $3 ) :) })