// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("brooch" ); set_short("occult skull brooch" ); add_adjective(({ "occult", "skull" }) ); add_plural("jewellery" ); add_alias( "jewellery" ); set_main_plural("occult skull brooches" ); set_long( "This heavy brooch has been carved from bone, into the likeness " "of a human skull. Its empty eyesockets seem to gaze into the unknown " "depths of space and time.\n" ); set_weight( 5 ); set_value( 1500 ); setup_armour( 300 ); set_type( "badge" ); set_damage_chance( 9 ); add_property("shop type", "jewellers" ); add_property("occult jewellery", 1); } /* setup() */