inherit ARMOUR_OBJ; void setup() { set_name("robe"); set_short("leather robe"); add_adjective("leather"); set_long("This is a really stylish-looking leather robe. It reaches down " "to the ankles and will protect from the enviroment; what's more, it " "looks good, whoever wears it.\n"); set_weight(54); set_value(300); setup_armour(800); set_type("robe"); set_damage_chance( 10 ); set_material("leather"); add_ac("blunt", "blunt", 10 ); add_ac("sharp", "sharp", 30 ); add_ac("pierce", "pierce", 10 ); add_property("umbrella", 1 ); } /* setup() */