// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("breeches" ); set_short("pair of leather breeches" ); add_adjective(({ "pair of", "leather" }) ); set_main_plural("pairs of leather breeches" ); add_plural(({ "pairs of leather breeches", "pairs" }) ); set_long( "These are knee-length leather trousers. They are " "lined with softer leather for comfort.\n" ); set_material("leather" ); set_weight(60 ); set_value(100 ); setup_armour(2400 ); set_type("trousers" ); set_damage_chance(10 ); add_ac("first", "sharp", 10 ); add_ac("second", "blunt", 10 ); add_ac("third", "pierce", 10); } /* setup() */