// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("helm" ); set_short("great helm" ); add_adjective("great" ); add_alias("heume" ); set_long("This is a cylindrical, flat-topped, steel helm. " "It has two narrow slits at eye-level to allow " "vision, and a number of holes in the lower half " "to permit the luxury of breathing. It has a " "heavily padded interior, and has leather " "straps to hold it firmly in place upon the head.\n" ); set_material("steel" ); set_type("helmet" ); set_weight(44 ); setup_armour(44000 ); set_value(3400 ); set_damage_chance(10 ); add_ac("sharp", "sharp", 75 ); add_ac("blunt", "blunt", 50 ); add_ac("pierce", "pierce", 55); } /* setup() */