// May - 2000 // Modified for Riftwar - 7-02-01 - Shaydz #include "defs.h"; inherit ROOM_OBJ; void setup(){ set_light(80); set_short("Wizard's School Room"); set_long("This is an abnormally large propylaeum to the Wizards " "School here on " +MUD_NAME+ ".\n" +" A large gate towers so " "high here that one has to crack their neck to see the top of it. " "On the left and right side of the gate are two massive Gamorrean " "guards, who grunt and snort while waiting for their next " "trespasser to prey upon. On the other side of the gate is a " "long stoa lined with tomes that contain sacred knowledge of the " "ancients only those who have become masters or gained tutelage under " "them can comprehend these texts. Impressive as this vantage point may be, " "there are many things to learn.\n"); add_item("gate","The gate is approximately 30 to 40 feet high. It is made of Laboi " "Crystals. The form work of the gate is beyond measure. To begin to describe " "it would fail to do it justice. Instead it can only be passionately " "explored to its indescrible detail. One aspect really " "paradoxically shines is a titanium doorbutton, which blips " "and flickers."); add_item("crystals", "These are the crystals of Laboi. They are highly " "sought through out the universe for its rarity and beauty. However, " "Laboi crystals can only be cultivated by a gentle mammalian race that " "live on Laboi II. The Laboi are a nomadic tribe who search for the " "dangerous yans. One important aspect of developing these crystals " "is they need telekinesis to affect how they grow and shape. " "Ponder the one who was powerful enough to form these crystals into a " "monolithic gate."); add_item("doorbutton","The titatium door button has different hues of " "blue and silver. It blips and bloops to a presence that approaches it. " "The lights glow into red and white making most familar sounds. Aside the " "light is a port. Its complex circuitry requires some knowledge."); add_item("port","The port is circular with varying lenths of radial angles. " "Interlocking plates whir momentarily and make fasciating geometric " "combinations. The answer to this intresting port lies only in the memory " "of the past. Also in the port is a hollowed out core."); add_item("light","Yep its a light, nothing fascinating about the light. " "Except, maybe the fact it changes colors from white to blue and red most " "fluidly. Apparently the light is filled with a vitreous fluid is remarkably " "cool to the touch. It is probably made of a crystalline type of fluid."); add_item("guard","Which guard? There are two guards. left or right?"); add_item("left guard","The short Gamorrean guard looks like a joke. However, " "it would not be wise to under estimate him. For he is not just short " "but very stout and heavy boned. He wields a 40 centimenter vibro blade. " "He is adorned with bare essentials and reeks of the most foul odors. " "His cousin guards the right side some thing is particular about the " "right guard."); add_item("right guard","This is an abnormally large guard, especially, " "for a Gamorrean guard. He stands 2.5 meters tall. Yet, in addition " "to to being tall he is massively built. One would estimate he is " "about 500 kilograms. Certainly such a rarity in Gamorrean guard " "must come high priced. This leads to some assumptions about the size " "of the left guard."); add_item("stoa","Alas, my friend, you can see good but you don't have " "x-ray vision through the gate. Also, its telekinetic nature hinders " "force-vision as well."); add_item("tomes","Alas, my friend, you can see good but you don't have " "x-ray vision through the gate. Also, its telekinetic nature hinders " "force-vision as well."); add_exit("common","/w/common","path"); add_exit("general", GENSCHOOL "start","path"); add_exit("room school",ROOMSCH+"start","path"); add_exit("getting started",GETSTART+"start","path"); add_exit("npc school",NPCSCHOOL+"start","path"); add_exit("item school",ITEMSC+"start","path"); add_exit("add command",ADD_SC+"start","path"); }