/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("set_no_limbs() sets the amount of limbs" " needed to wield the weapon. So if you have a big" " and heavy polearm, you might want to set it to 2.\n" "Syntax:\nset_no_limbs(amount);\nFor example:\n" "set_no_limbs(2);\nto make the weapon use two hands.\n"); add_exit("back",ITEMSC+"wep_start","path"); } /* setup() */