/*
* Function information room
* Feb 7 '02 by Avelan
*/
#include "defs.h"
inherit ROOM_OBJ;
void setup(){
set_light(80);
set_short("function room");
set_long("add_pocket() adds a pocket to the"
" item. The string is the pockets name, 'side'"
" in this case and the value determines how much"
" the pocket can hold.\nSyntax:\nadd_pocket("
"\"name\",value);\nExample:\nadd_pocket(\"side\","
"20);\n");
add_exit("back",ITEMSC+"clo_start","path");
} /* setup() */