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<H1>Re: [MUD-Dev] Admins as Mortals twist</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Admins as Mortals twist</LI>
<LI><em>From</em>: "Philip Loguinov -- Draymoor" &lt;<A HREF="mailto:fibhufky#erols,com">fibhufky#erols,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 30 Dec 1999 00:09:36 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

From: Greg Miller &lt;gmiller#classic-games,com&gt;

&gt;msew wrote:
&gt;&gt; Shrug, I personally think the faceless admin team is a bad idea.  You
&gt;&gt; quickly get to the us (players) vs them (admin)
&gt;
&gt;But more quickly than without it? I'm skeptical. Personal hate crops up
&gt;most quickly if you have a person to hate.
&gt;--

This is true. However, Generic hate crops up most quickly if you DON'T have
a person to hate. I would rather have mortals hate one specific admin then
the admins as a group.




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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Admins as Mortals twist</STRONG>, <EM>(continued)</EM>
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<ul compact>
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<LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 02 Jan 2000, 22:20 GMT
<UL>
<LI><strong><A NAME="00833" HREF="msg00833.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 03 Jan 2000, 16:44 GMT
<UL>
<LI><strong><A NAME="00837" HREF="msg00837.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 03 Jan 2000, 19:02 GMT
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<LI><strong><A NAME="00495" HREF="msg00495.html">RE: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 24 Nov 1999, 22:10 GMT
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<LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Sat 01 Jan 2000, 05:42 GMT
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<LI><strong><A NAME="00407" HREF="msg00407.html">Re: [MUD-Dev] Mud hosting services</A></strong>, 
gunderwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Fri 19 Nov 1999, 20:35 GMT
<LI><strong><A NAME="00394" HREF="msg00394.html">[MUD-Dev] about MOO</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Fri 19 Nov 1999, 18:27 GMT
<UL>
<LI><strong><A NAME="00404" HREF="msg00404.html">Re: [MUD-Dev] about MOO</A></strong>, 
Andru Luvisi <a href="mailto:luvisi#andru,sonoma.edu">luvisi#andru,sonoma.edu</a>, Fri 19 Nov 1999, 20:30 GMT
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<LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev] about MOO</A></strong>, 
Joey Hess <a href="mailto:joey#kitenet,net">joey#kitenet,net</a>, Sat 20 Nov 1999, 00:39 GMT
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