<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] players who "take away from the game" --> <!--X-From-R13: X Q Znjerapr <pynjNpc.arg> --> <!--X-Date: Wed, 10 Nov 1999 12:56:23 -0800 --> <!--X-Message-Id: E11lemt-0004gT-00#under,eng.cp.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.10.9911101202510.29953-100000#shell9,ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] players who "take away from the game"</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#cp,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00186.html">Previous</a> | <a href="msg00188.html">Next</a> ] Thread: [ <a href="msg00184.html">Previous</a> | <a href="msg00190.html">Next</a> ] Index: [ <A HREF="author.html#00187">Author</A> | <A HREF="#00187">Date</A> | <A HREF="thread.html#00187">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] players who "take away from the game"</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] players who "take away from the game" </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI> <LI><em>Date</em>: Wed, 10 Nov 1999 12:56:15 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 10 Nov 1999 12:09:49 -0800 (PST) Matthew Mihaly <diablo#best,com> wrote: > On Wed, 10 Nov 1999, J C Lawrence wrote: >> On Tue, 9 Nov 1999 16:26:11 -0800 (PST) Matthew Mihaly >> <diablo#best,com> wrote: >> Unless the players are individually responsible for such >> militancy? > I'm not willing to give any players the ability to delete. I made and make no statement about the ability of players to delete other players or characters. I'm perfectly willing for players to be able to make other player's characters unplayable by various in-game means however. Your shrubs are a case in point. >> Yup. This is why you institute human report and instigation >> methods as well. All of this also gives me yet another >> opportunity to roll out my favourite justice system: >> >> "Crimes" would be deliberately vaguely defined. >> >> The system would erraticly and unpredictably cycle between >> ultra-strict enforcement and ultra-relaxed enforcement of crime >> detection. >> >> An increased percentage of guilty verdicts would tend to sway the >> system towards stricter enforcement. >> >> Users can report crimes to the system. >> >> Depending on the above, not all reports would be acted upon. >> >> The system would internally detect crimes. This would take place >> via mobiles or other similar coded systems viewing a crime in >> progress or the results of a crime. > < continuing description of trial method whereby jurors are > randomly selected from those members of the society whose rules > have been broken, who are online at the time> > I guess I don't see this as possible unless you have a lot of > fairly artificial rules like "no-pk zones" and stuff like that. If > you kill me somewhere with no eyewitnesses, and I kill you back > with eyewitnesses, and it gets reported as a crime, I am going to > be merely annoyed at the whole trial process. You are missing the bit where most crimes are not taken up by the justice system. The intent is for somewhere around 1% of crimes at any time to receive any sort of action. > In fact, considering the number of potential "crime" committed on > a daily basis, I think your system simply is too time-consuming... This is one of the major reasons for making it overlook almost all crimes, and also the reason for bring all past crimes under scrutiny when a case is brought to trial. On the one hand it allows gambling with the odds, and on the other it constantly raises the stakes. Further, the deliberate support of juror exchange, assassination, manipulation, staging, etc (nothing says that the accused's player can't popluate the juror with ohters of his characters, or even just kill/bribe/do away with the entire jury) encourages the justice process to be utterly inelegant. You commit some crime and a trial is staged? Simple. Go get the jury list, find the elected players, kill them, bribe them, steal their jury tokens, or play simple and put your mega-unkillable character onto the jury and then kill them all once they're nicely trapped in the justice cell. How many players are really going to want to be on a jury, ever? I would exect well defined and honed practices to evolve for rapidly transmitting all jury tokens to an accused. I would also exect that jurors would actively pursue opportunities to be on the jury panel of known rich characters (the opportunity to pillage their EQ guarantees a guilty verdict). Remember: The purpose of the justice system is not to enact any form of real justice or even to have anything to do with justice, but to present an interesting and manipulable game system that the players can incorprate in their game play in interesting and amusing manners. Who really cares about bringing that dratted PK'er to any sort of rational justice if you can have a heck of a lot of fun dressing him down to size? While players and their subjective value systems are real, game worlds and their mechanics are ephemeral. > Basically, there would be trials all day long, and potential > jurors would be irritated beyond belief to be pulled away from > whatever they are doing to have a trial. It might be fun a few > times, but it would soon get tedious I think. Yup. Especially given that trials arriving at guilty verdicts are likely to be the single most profitable game activity there is. The bigger you are, the more you have to lose, the more you need to defend your acquisitions from the possible (and uncontrollable) predations of the jury system and your peers. Remember the bit about false accusations? If Bubba is getting too big for his britches, or just has a bunch of EQ you want, just accuse him of crimes until you get a trial, ensure a guilty verdict, and then grab everything you can and run. Of course one of the "crimes" available for report will have to be "False Accusation" -- which of course can also be a false accusation in itself. -- J C Lawrence Internet: claw#kanga,nu ----------(*) Internet: coder#kanga,nu ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> <UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00186.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00188.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00184.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00190.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00187"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00187"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] players who "take away from the game"</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 09 Nov 1999, 21:42 GMT <UL> <LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 00:46 GMT <UL> <LI><strong><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 19:41 GMT <UL> <LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 20:25 GMT <UL> <LI><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 20:56 GMT <LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 21:46 GMT </LI> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00183" HREF="msg00183.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 20:23 GMT <UL> <LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 10 Nov 1999, 21:40 GMT <UL> <LI><strong><A NAME="00192" HREF="msg00192.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 10 Nov 1999, 22:20 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>