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<H1>Re: [MUD-Dev] Depth of realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Depth of realism </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#cp,net">claw#cp,net</A>&gt;</LI>
<LI><em>Date</em>: Wed, 24 Nov 1999 12:09:01 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Mon, 22 Nov 1999 11:33:20 -0600 (EST) 
Travis S Casey &lt;efindel#io,com&gt; wrote:

&gt; On Fri, 19 Nov 1999, J C Lawrence wrote:

&gt;&gt; -- Everybody wants to be the hero.  Nobody wants to be a foot
&gt;&gt; soldier.

&gt; Actually, I do like to play a foot soldier sometimes -- but then,
&gt; I'm strange.  :-)

I was just waiting for someone from the RP side to chime in there.
The difference of course is the valuation of which is more
important: What the character does, or what the character
accomplishes?

Process vs goal.

-- 
J C Lawrence                              Internet: claw#kanga,nu
----------(*)                            Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Depth of realism</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon@iaehv.nl&gt;</li></ul>
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<LI><STRONG><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Depth of realism</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel@io.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re[2]: [MUD-Dev] Depth of realism</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00462" HREF="msg00462.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
Jeremy Music <a href="mailto:rezo@lords.com">rezo@lords.com</a>, Tue 23 Nov 1999, 16:45 GMT
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<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 19:18 GMT
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<LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 01:14 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 22 Nov 1999, 18:55 GMT
<UL>
<LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 20:09 GMT
<UL>
<LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Sun 28 Nov 1999, 23:16 GMT
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<LI><strong><A NAME="00358" HREF="msg00358.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Thu 18 Nov 1999, 17:00 GMT
</LI>
<LI><strong><A NAME="00360" HREF="msg00360.html">RE: [MUD-Dev] Depth of realism</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Thu 18 Nov 1999, 17:00 GMT
</LI>
<LI><strong><A NAME="00500" HREF="msg00500.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Wed 24 Nov 1999, 23:20 GMT
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</UL></BLOCKQUOTE>

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