<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Optimized Object Storage --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Fri, 17 Dec 1999 20:26:50 -0800 --> <!--X-Message-Id: Pine.BSF.4.21.9912171601230.12294-100000#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: A538153C8E25D11192FA00805F1595950261266D@JETHRO --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Optimized Object Storage</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00655.html">Previous</a> | <a href="msg00660.html">Next</a> ] Thread: [ <a href="msg00655.html">Previous</a> | <a href="msg00660.html">Next</a> ] Index: [ <A HREF="author.html#00657">Author</A> | <A HREF="#00657">Date</A> | <A HREF="thread.html#00657">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Optimized Object Storage</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Optimized Object Storage</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Fri, 17 Dec 1999 16:02:24 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 17 Dec 1999, Sellers, Michael wrote: > Ian wrote: > > Firstly, my opinions. Let's you know what probably influences me in > > certain directions. I strongly dislike OOC solutions, or > > transparently artificial solutions. Object decay fits both of those > > to my mind, so I dislike it. > > I'm curious why you see that as an OOC/artificial solution. Having items > remain around forever in perfect condition seems to me to be more > artificial. Isn't it reasonable (not to mention an interesting game > mechanic, requiring the player to make meaningful and informed decisions) to > put a cost on keeping an item in good working order, and/or giving it a > finite useful lifespan? Yes, quite right. Wood rots, metal rusts, entropy overtakes everything. The only thing artificial about item decay that I've found is generally that it happens quite a bit faster in terms of game time than an equivalent item would in real life, but not a big deal really as long as it's internally consistent. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00650" HREF="msg00650.html">RE: [MUD-Dev] Optimized Object Storage</A></STRONG> <UL><LI><EM>From:</EM> "Sellers, Michael" <MSellers#maxis,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00655.html">RE: [MUD-Dev] Optimized Object Storage</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00660.html">RE: [MUD-Dev] Optimized Object Storage</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00655.html">RE: [MUD-Dev] Optimized Object Storage</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00660.html">RE: [MUD-Dev] Optimized Object Storage</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00657"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00657"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00659" HREF="msg00659.html">Re: [MUD-Dev] Souveniers</A></strong>, Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Sat 18 Dec 1999, 04:26 GMT <UL> <LI><strong><A NAME="00665" HREF="msg00665.html">Re: [MUD-Dev] Souveniers</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 18 Dec 1999, 06:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00650" HREF="msg00650.html">RE: [MUD-Dev] Optimized Object Storage</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 17 Dec 1999, 23:00 GMT <UL> <LI><strong><A NAME="00655" HREF="msg00655.html">RE: [MUD-Dev] Optimized Object Storage</A></strong>, Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Sat 18 Dec 1999, 00:01 GMT </LI> <LI><strong><A NAME="00657" HREF="msg00657.html">RE: [MUD-Dev] Optimized Object Storage</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 18 Dec 1999, 04:26 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00660" HREF="msg00660.html">RE: [MUD-Dev] Optimized Object Storage</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Sat 18 Dec 1999, 04:26 GMT </LI> </UL> </LI> <LI><strong><A NAME="00647" HREF="msg00647.html">Balancing between anxiety and boredom (was RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd) )</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 17 Dec 1999, 23:00 GMT <LI><strong><A NAME="00646" HREF="msg00646.html">[MUD-Dev] Online Migration and population mobility in a virtual gaming setting - Ultima Online</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 17 Dec 1999, 22:57 GMT <LI><strong><A NAME="00645" HREF="msg00645.html">Re: [MUD-DEV] Ideas for dynamically generated worlds</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Fri 17 Dec 1999, 22:05 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>