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<H1>Re: [MUD-Dev] Attracting players</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Attracting players</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Oct 1999 13:12:19 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Caliban Tiresias Darklock wrote:
&gt; 
&gt; On 12:57 PM 10/4/1999 -0700, I personally witnessed Matthew Mihaly jumping
&gt; up to say:
&gt; &gt;
&gt; &gt;Hmm, I wasn't aware it was possible for a server to determine if a
&gt; &gt;player's client can decode colour. How is this done?
&gt; 
&gt; If I remember right: ESC[6n is a "cursor position report" request. If the
&gt; client groks ANSI, it responds with the current position of the cursor.
&gt; Another method I've seen used is ESC[2J followed by the AVATAR code to move
&gt; down one line and *then* the cursor position report; if your result is
&gt; "0,2" then you know that the client supports ANSI but not AVATAR, if it's
&gt; "1,0" then you know it supports AVATAR and ANSI. Note also that if the
&gt; client reverses the X and Y coordinates, the responses are still distinct.

That's how you detect AVT/0... for higher levels of AVATAR, there are
codes that request a full line of human-readable info, including the
exact level of AVATAR support.

-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
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*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



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<li><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Attracting players</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<LI><STRONG><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00024" HREF="msg00024.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Andrew Wilson <a href="mailto:andrew#aaaaaaaa,demon.co.uk">andrew#aaaaaaaa,demon.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 05 Oct 1999, 04:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Mon 04 Oct 1999, 21:56 GMT
</LI>
<LI><strong><A NAME="00024" HREF="msg00024.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Oct 1999, 23:36 GMT
<UL>
<LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:10 GMT
<UL>
<LI><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 15 Oct 1999, 21:09 GMT
<UL>
<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 15 Oct 1999, 22:25 GMT
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</UL>
</LI>
</UL>
</LI>
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</LI>
<LI><strong><A NAME="00048" HREF="msg00048.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
</ul>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Tue 05 Oct 1999, 23:17 GMT
</LI>
</ul>
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</UL></BLOCKQUOTE>

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