<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd) --> <!--X-From-R13: "Xhfgva Dbtref" <whfgvaNzyfgbqnl.pbz> --> <!--X-Date: Wed, 22 Dec 1999 13:58:04 -0800 --> <!--X-Message-Id: 006801bf4cc7$1bd2dcb0$5bd172cf@SPAWN2000 --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.4.10.9912220451210.9992-100000@localhost.localdomain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:justin@mlstoday.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00729.html">Previous</a> | <a href="msg00733.html">Next</a> ] Thread: [ <a href="msg00762.html">Previous</a> | <a href="msg00746.html">Next</a> ] Index: [ <A HREF="author.html#00732">Author</A> | <A HREF="#00732">Date</A> | <A HREF="thread.html#00732">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI> <LI><em>From</em>: "Justin Rogers" <<A HREF="mailto:justin#mlstoday,com">justin#mlstoday,com</A>></LI> <LI><em>Date</em>: Wed, 22 Dec 1999 13:54:23 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Rahul Sinha] > ActiveX??? > most muds run on Unix, with good reason, stay FAR away from activeX, > unless you think your mud shoudl run on a server with the GUI in > kernelspace... Most MUDs is right. But you are creating a new mud. So why are you worried about what most MUDs do. You should be worried about what your MUD will do. I've already programmed a MUD using all of the theories and items I have described. > once again, keep in mind that a) your players are not all running GUIs > (unless that is a design requirement) and b) if you are going to make your > mud graphical, speed issues exist with the embedded-into-webpage idea... > hence why games like SPQR died out... Its not embedded into a web page. Your obviously a UNIX guy. ActiveX isn't for web pages. COM is coming into existence on UNIX now. And that is what ActiveX is all about, COM components. My mud will run on any COM complient operating system or any OS that has COM extensions. Also, the server has multiple output/input plugins. I can have ten different types of clients viewing my world in ten different ways based on the port they connect to. For instance. Vampires can see at night, so their gamma is higher. Bug based creatures see into the infrared and I jack the red level up on the levels as a result. But you can also connect to the mud through the standard text port. So I'm not locked, because I'm modular =-) > Justin's plan locks you into a) windows b) guis and c) is unnecissary if > you want to write a windows gui-client mud > ??? multithreaded USERS? Each user has his own thread that he runs in. Works for up to about 20 users. I modified this later though. Each area runs in its own thread, and large groups of NPCs have their own threads. All in all about 50 threads get spawned during an uprun. > ummm a peer-to-peer setup is not safe for any centralized game... Justin, > have you actually implemented this? If so, you are begging for some player > to remember that he can hexedit his character... No not at all. It isn't quite like that. I do keep a global player up. But they are still playing the game. Users transfer their information around to others as they are playing. So if you log into the system and your user profile doesn't match the user profile that everyone else has of you then you get kicked. I implemented this because people can create their own worlds offline and when they start each becomes a shard. And two players with mutual agreeance can create links between their worlds and thus users can navigate over player created terrains. > and if you are streaming DirectPLay, how is this peer-to-peer? (iow you > NEED a client-server setup) These are multiple instances. Like I said, I programmed a core that loads the plugins, and now I have nearly 300 plugins that I've created and as such can at any time spawn around 80 different games that I've made each with different storage locations, commands, input mechanisms, output formats etc... - Justin Rogers, CEO DigiTec Web Consultants _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00749" HREF="msg00749.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong> <ul compact><li><em>From:</em> Rahul Sinha <rsinha@glue.umd.edu></li></ul> <li><strong><A NAME="00746" HREF="msg00746.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@cp.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG> <UL><LI><EM>From:</EM> Rahul Sinha <rsinha@glue.umd.edu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00729.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00733.html">Re: Re[2]: [MUD-Dev] The grass is always greener in the other field</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00762.html">[MUD-Dev] PGP confusions hopefully resolved (was: collecting ideas ...)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00746.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00732"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00732"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 23 Dec 1999, 17:00 GMT <UL> <LI><strong><A NAME="00769" HREF="msg00769.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Thu 23 Dec 1999, 17:12 GMT <UL> <LI><strong><A NAME="00780" HREF="msg00780.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Fri 24 Dec 1999, 07:47 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00762" HREF="msg00762.html">[MUD-Dev] PGP confusions hopefully resolved (was: collecting ideas ...)</A></strong>, Wesley W. Terpstra <a href="mailto:terpstra@iota.dhs.org">terpstra@iota.dhs.org</a>, Thu 23 Dec 1999, 17:00 GMT </LI> </ul> </ul> <LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Justin Rogers <a href="mailto:justin@mlstoday.com">justin@mlstoday.com</a>, Wed 22 Dec 1999, 21:58 GMT <UL> <LI><strong><A NAME="00746" HREF="msg00746.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 23 Dec 1999, 01:41 GMT <UL> <LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Rahul Sinha <a href="mailto:rsinha@glue.umd.edu">rsinha@glue.umd.edu</a>, Thu 23 Dec 1999, 05:36 GMT <UL> <LI><strong><A NAME="00756" HREF="msg00756.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Christopher Kohnert <a href="mailto:cjkohner@brain.uccs.edu">cjkohner@brain.uccs.edu</a>, Thu 23 Dec 1999, 07:34 GMT </LI> <LI><strong><A NAME="00757" HREF="msg00757.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Thu 23 Dec 1999, 07:38 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>