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<H1>Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Neural Networks as the AI system for a MUD? </LI>
<LI><em>From</em>: <A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A></LI>
<LI><em>Date</em>: Thu, 02 Dec 1999 17:07:49 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 2 Dec 1999 19:15:12 EST 
PartyG2816  &lt;PartyG2816#aol,com&gt; wrote:

&gt; The subject says it all.  I'm out researching various AI tools and
&gt; i hit upon NN's. From the bit I have read, they seem rather
&gt; interesting, and very well suited to a MUD's needs for AI. 

Quite.  There's also a fair bit of overhead required for such which
can prove burdensome (cf Raph Koster's comments on the UO AI).

Nathan Yospe did some work in this area which he commented on on the 
list.  You should be able to dig up some of his bits in the
archives.  I don't recall exactly how far Nathan got, but the
results he claimed were impressive.

&gt; But I still haven't read far enough to really /know/ if you know
&gt; what I mean... I thought maybe some of you more experienced people
&gt; on here might have used em or know ab it about them.. And if that
&gt; fails, if you can also provide a few other ideas for me to look up
&gt; after I get done digging into NN's :)

There are a small collection of AI links in the Kanga.Nu Library.
Additionally I'd recommend hitting any one of the search sites for
ALife.  Its a huge field.

-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00523" HREF="msg00523.html">[MUD-Dev] Neural Networks as the AI system for a MUD?</A></strong>, 
PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Fri 03 Dec 1999, 00:35 GMT
<UL>
<LI><strong><A NAME="00524" HREF="msg00524.html">Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 03 Dec 1999, 01:09 GMT
</LI>
<LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Fri 03 Dec 1999, 07:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00511" HREF="msg00511.html">[MUD-Dev] The grass is always greener in the other field</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 26 Nov 1999, 19:48 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 26 Nov 1999, 20:57 GMT
<UL>
<LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 26 Nov 1999, 21:20 GMT
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</UL>
</LI>
</UL>
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</UL></BLOCKQUOTE>

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