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<H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI>
<LI><em>From</em>: "Justin Rogers" &lt;<A HREF="mailto:justin#mlstoday,com">justin#mlstoday,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 21 Dec 1999 17:30:30 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
[JC Lawrence]
&gt;
&gt; Wesley: I crossed your post to MUD-Dev for further comment.
&gt;
&gt; ------- Forwarded Message
&gt;
&gt; From: "Wesley W. Terpstra" &lt;terpstra#iota,dhs.org&gt;
&gt; Newsgroups: rec.games.mud.admin
&gt; Subject: Collecting ideas for a MUD server...
&gt; Date: Tue, 21 Dec 1999 11:35:13 +0000
&gt;
&gt; Some friends and I were thinking about writing a new MUD server from
&gt; scratch and I thought it would be wise to collect information from
&gt; people who have been running&amp;coding them. :-)

Not a bad idea.  Press the limits though and make it expandable.  Use plugins,
new technologies (ActiveX), different network protocols, etc...  If your
making a new one then go for broke.

&gt; Our plans (at present) are to make a compiler/interpreter for a custom
&gt; OO language and build the actual MUD completely in this language. As I
&gt; understand it, MOO already takes this approach. What I would like to
&gt; gather is a list of features that people consider essential to a MUD
&gt; programming language.

Sounds nice.  I programmed an ActiveX scripting language that I then connect
to through a plugin.  It handles all basic arithematic and the such.  The actual
core is programmed in C/C++.  Plugins can be written in JavaScript, VBScript,
RexxScript, DigiScript (mine), as DLLs (must support custom interfaces), as
ActiveX controls (also must support custom interfaces), and as TCP/IP servers
that return formatted control streams.

[JC Lawrence]
&gt; I also wanted to know of what MUDs currently implement any of the
&gt; following: multithreading, guis, exploiting client processors, pgp
&gt; certificates about players so their characters can move from one server
&gt; to another w/o the two servers ever talking directly.

I don't know about existing muds that support too many of those things.  I've
coded a plugin driver that accepts different types of plugins that interact
and create a game.  Several of these plugins support multithreaded users.
A couple of export plugins use DirectPlay over the Internet and DirectX
streams with personally coded clients to stream 3D arenas (very small).
These clients therefore use quite a bit of the clients processors.  And one
plugin if used properly and installed on all clients can create a MUD without
any server at all.  Just the users.

The PGP thing is neat and I haven't thought about that one yet.  It would be
neat, but negotiating a character through PGP isn't as easy as it sounds.
However,
using my WORMHOLE plugin you can easily connect multiple servers that are
all running a WORMHOLE program.  I've used this for several space type games
I've created with my plugins.

&gt; Thanks alot.
&gt;
&gt; - ---
&gt; E-mail: terpstra#interchange,ubc.ca        Host: iota.dhs.org
&gt; PGP key: hkp://wwwkeys.us.pgp.net/terpstra#interchange,ubc.ca
&gt;          <A  HREF="http://www.iota.dhs.org/pgp-keys/terpstra.pgp">http://www.iota.dhs.org/pgp-keys/terpstra.pgp</A>
[End JC Lawrence]

    - Justin Rogers, CEO DigiTec Web Consultants




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
<li><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>
<ul compact><li><em>From:</em> Rahul Sinha &lt;rsinha@glue.umd.edu&gt;</li></ul>
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<LI><STRONG><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw@cp.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00747" HREF="msg00747.html">[MUD-Dev] Job Openings - Mud Engineering</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA@Skotos.net">ChristopherA@Skotos.net</a>, Thu 23 Dec 1999, 01:53 GMT
<LI><strong><A NAME="00723" HREF="msg00723.html">[MUD-Dev] re: Originality/Points of Reference</A></strong>, 
Ian Klimon, Esq. <a href="mailto:ian@aephirsden.com">ian@aephirsden.com</a>, Wed 22 Dec 1999, 18:57 GMT
<LI><strong><A NAME="00718" HREF="msg00718.html">[MUD-Dev] Re: Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 00:47 GMT
<LI><strong><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 00:46 GMT
<UL>
<LI><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Justin Rogers <a href="mailto:justin@mlstoday.com">justin@mlstoday.com</a>, Wed 22 Dec 1999, 01:29 GMT
<UL>
<LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha@glue.umd.edu">rsinha@glue.umd.edu</a>, Wed 22 Dec 1999, 20:56 GMT
<UL>
<LI><strong><A NAME="00730" HREF="msg00730.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 22 Dec 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00748" HREF="msg00748.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 23 Dec 1999, 02:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Justin Rogers <a href="mailto:justin@mlstoday.com">justin@mlstoday.com</a>, Wed 22 Dec 1999, 21:58 GMT
</LI>
</UL>
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