<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd) --> <!--X-From-R13: "Xhfgva Dbtref" <whfgvaNzyfgbqnl.pbz> --> <!--X-Date: Tue, 21 Dec 1999 17:29:54 -0800 --> <!--X-Message-Id: 018301bf4c1c$222a3550$5bd172cf@SPAWN2000 --> <!--X-Content-Type: text/plain --> <!--X-Reference: E120ZvA-0005Ft-00@under.eng.cp.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:justin@mlstoday.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00720.html">Previous</a> | <a href="msg00722.html">Next</a> ] Thread: [ <a href="msg00717.html">Previous</a> | <a href="msg00727.html">Next</a> ] Index: [ <A HREF="author.html#00719">Author</A> | <A HREF="#00719">Date</A> | <A HREF="thread.html#00719">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</LI> <LI><em>From</em>: "Justin Rogers" <<A HREF="mailto:justin#mlstoday,com">justin#mlstoday,com</A>></LI> <LI><em>Date</em>: Tue, 21 Dec 1999 17:30:30 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [JC Lawrence] > > Wesley: I crossed your post to MUD-Dev for further comment. > > ------- Forwarded Message > > From: "Wesley W. Terpstra" <terpstra#iota,dhs.org> > Newsgroups: rec.games.mud.admin > Subject: Collecting ideas for a MUD server... > Date: Tue, 21 Dec 1999 11:35:13 +0000 > > Some friends and I were thinking about writing a new MUD server from > scratch and I thought it would be wise to collect information from > people who have been running&coding them. :-) Not a bad idea. Press the limits though and make it expandable. Use plugins, new technologies (ActiveX), different network protocols, etc... If your making a new one then go for broke. > Our plans (at present) are to make a compiler/interpreter for a custom > OO language and build the actual MUD completely in this language. As I > understand it, MOO already takes this approach. What I would like to > gather is a list of features that people consider essential to a MUD > programming language. Sounds nice. I programmed an ActiveX scripting language that I then connect to through a plugin. It handles all basic arithematic and the such. The actual core is programmed in C/C++. Plugins can be written in JavaScript, VBScript, RexxScript, DigiScript (mine), as DLLs (must support custom interfaces), as ActiveX controls (also must support custom interfaces), and as TCP/IP servers that return formatted control streams. [JC Lawrence] > I also wanted to know of what MUDs currently implement any of the > following: multithreading, guis, exploiting client processors, pgp > certificates about players so their characters can move from one server > to another w/o the two servers ever talking directly. I don't know about existing muds that support too many of those things. I've coded a plugin driver that accepts different types of plugins that interact and create a game. Several of these plugins support multithreaded users. A couple of export plugins use DirectPlay over the Internet and DirectX streams with personally coded clients to stream 3D arenas (very small). These clients therefore use quite a bit of the clients processors. And one plugin if used properly and installed on all clients can create a MUD without any server at all. Just the users. The PGP thing is neat and I haven't thought about that one yet. It would be neat, but negotiating a character through PGP isn't as easy as it sounds. However, using my WORMHOLE plugin you can easily connect multiple servers that are all running a WORMHOLE program. I've used this for several space type games I've created with my plugins. > Thanks alot. > > - --- > E-mail: terpstra#interchange,ubc.ca Host: iota.dhs.org > PGP key: hkp://wwwkeys.us.pgp.net/terpstra#interchange,ubc.ca > <A HREF="http://www.iota.dhs.org/pgp-keys/terpstra.pgp">http://www.iota.dhs.org/pgp-keys/terpstra.pgp</A> [End JC Lawrence] - Justin Rogers, CEO DigiTec Web Consultants _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@cp.net></li></ul> <li><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong> <ul compact><li><em>From:</em> Rahul Sinha <rsinha@glue.umd.edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw@cp.net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00720.html">Re: [MUD-Dev] Originality/Points of Reference (was Classes and Racesand more (a BIG list) (fwd))</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00722.html">Re: [MUD-Dev] Proper liscense for MUD source? Perhaps not GPL... (fwd)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00719"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00719"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00747" HREF="msg00747.html">[MUD-Dev] Job Openings - Mud Engineering</A></strong>, Christopher Allen <a href="mailto:ChristopherA@Skotos.net">ChristopherA@Skotos.net</a>, Thu 23 Dec 1999, 01:53 GMT <LI><strong><A NAME="00723" HREF="msg00723.html">[MUD-Dev] re: Originality/Points of Reference</A></strong>, Ian Klimon, Esq. <a href="mailto:ian@aephirsden.com">ian@aephirsden.com</a>, Wed 22 Dec 1999, 18:57 GMT <LI><strong><A NAME="00718" HREF="msg00718.html">[MUD-Dev] Re: Collecting ideas for a MUD server... (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 00:47 GMT <LI><strong><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 00:46 GMT <UL> <LI><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Justin Rogers <a href="mailto:justin@mlstoday.com">justin@mlstoday.com</a>, Wed 22 Dec 1999, 01:29 GMT <UL> <LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Rahul Sinha <a href="mailto:rsinha@glue.umd.edu">rsinha@glue.umd.edu</a>, Wed 22 Dec 1999, 20:56 GMT <UL> <LI><strong><A NAME="00730" HREF="msg00730.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 22 Dec 1999, 21:32 GMT <UL> <LI><strong><A NAME="00748" HREF="msg00748.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 23 Dec 1999, 02:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, Justin Rogers <a href="mailto:justin@mlstoday.com">justin@mlstoday.com</a>, Wed 22 Dec 1999, 21:58 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>