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<H1>RE: [MUD-Dev] Attracting players</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Attracting players</LI>
<LI><em>From</em>: "David Bennett" &lt;<A HREF="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 04 Oct 1999 14:01:31 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 10/4/99, at 12:57 PM, Matthew Mihaly wrote: 

&gt;Hmm, I wasn't aware it was possible for a server to determine if a
&gt;player's client can decode colour. How is this done?

Telnet suboption negotiation.  It is in the RFC...  But, what you do is
send IAC SB TELOPT_TTYPE TELQUAL_SEND IAC SE.  All of those defines should
come from the telnet.h include file in /usr/include/inet/arpa I think.
This will return the terminal type to you as:
IAC SB TELOPT_TTYPE TELQUAL_IS &lt;terminal name&gt; IAC SE

You can keep repeating the request for terminal types until you get back
the same result twice.  This means the list of different names for the
terminal has been exhausted.

You can also do things like find out the users current rows and colums
using this command (and it will also tell you when the window size has
changed too).  You change the TELOPT_TTYPE for TELOPT_NAWS

Good luck,
David.



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<li><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] Attracting players</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller@classic-games.com&gt;</li></ul>
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<LI><STRONG><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo@best.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Dynamic muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 04 Oct 1999, 19:48 GMT
<UL>
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Mon 04 Oct 1999, 22:08 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Mon 04 Oct 1999, 17:59 GMT
<UL>
<LI><strong><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Mon 04 Oct 1999, 20:23 GMT
<UL>
<LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></strong>, 
David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Andrew Wilson <a href="mailto:andrew@aaaaaaaa.demon.co.uk">andrew@aaaaaaaa.demon.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 05 Oct 1999, 04:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Mon 04 Oct 1999, 21:56 GMT
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</UL>
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</UL>
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</UL></BLOCKQUOTE>

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