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<H1>RE: [MUD-Dev] Ideas for dynamic worlds</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Ideas for dynamic worlds</LI>
<LI><em>From</em>: "Joe Kingry" &lt;<A HREF="mailto:jkingry#uwaterloo,ca">jkingry#uwaterloo,ca</A>&gt;</LI>
<LI><em>Date</em>: Sat, 11 Dec 1999 15:49:16 -0800</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt; From: Nolan Darilek [nolan_d#bigfoot,com]
&gt; Sent: December 10, 1999 4:51 PM
&gt;
&gt; This algorithm doesn't take into account visibility of distant
&gt; objects. If a mountain range rises past the forest, the algorithm
&gt; would stop after noticing that the forest is too far to see past. One
&gt; workaround which I've considered is marking certain objects as
&gt; 'noteworthy', and thus continuing the recursion and only selecting
&gt; marked objects from the countless others, but this would be a waste of
&gt; CPU time. I'm sure there are ways of handling this; I just don't know
&gt; what they are.

Well not offering any great insight of my own, but I have read some on the
considerations one needs to take in moving to a size/co-ordinate based
system. These include distance of movement, building to scale, LOS
calculations and their load on the CPU (I remember reading about R-Tree's in
relation to this).  Most of what I've read has been on the adv-mud list.  I
went through it again some this afternoon and selected a few of the
posting's. There are at least three thread's on the issue through out the
archive you might want to peruse.

<A  HREF="http://www.egroups.com/group/adv-mud/184.html">http://www.egroups.com/group/adv-mud/184.html</A>?
<A  HREF="http://www.egroups.com/group/adv-mud/87.html">http://www.egroups.com/group/adv-mud/87.html</A>?
<A  HREF="http://www.egroups.com/group/adv-mud/87.html">http://www.egroups.com/group/adv-mud/87.html</A>?



Joe Kingry




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<LI><STRONG><A NAME="00588" HREF="msg00588.html">[MUD-Dev] Ideas for dynamic worlds</A></STRONG>
<UL><LI><EM>From:</EM> Nolan Darilek &lt;nolan_d@bigfoot.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00588" HREF="msg00588.html">[MUD-Dev] Ideas for dynamic worlds</A></strong>, 
Nolan Darilek <a href="mailto:nolan_d@bigfoot.com">nolan_d@bigfoot.com</a>, Sat 11 Dec 1999, 01:03 GMT
<UL>
<LI><strong><A NAME="00594" HREF="msg00594.html">RE: [MUD-Dev] Ideas for dynamic worlds</A></strong>, 
Chimera <a href="mailto:chimera@SoftHome.net">chimera@SoftHome.net</a>, Sat 11 Dec 1999, 19:01 GMT
<UL>
<LI><strong><A NAME="00597" HREF="msg00597.html">Re: [MUD-Dev] Ideas for dynamic worlds</A></strong>, 
Nolan Darilek <a href="mailto:nolan_d@bigfoot.com">nolan_d@bigfoot.com</a>, Sun 12 Dec 1999, 03:16 GMT
</LI>
<LI><strong><A NAME="00619" HREF="msg00619.html">Re: [MUD-Dev] Ideas for dynamic worlds</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 17 Dec 1999, 00:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00598" HREF="msg00598.html">RE: [MUD-Dev] Ideas for dynamic worlds</A></strong>, 
Joe Kingry <a href="mailto:jkingry@uwaterloo.ca">jkingry@uwaterloo.ca</a>, Sun 12 Dec 1999, 03:16 GMT
</LI>
<LI><strong><A NAME="00602" HREF="msg00602.html">Re: [MUD-Dev] Ideas for dynamic worlds</A></strong>, 
David Morgan <a href="mailto:omorgan@muskingum.edu">omorgan@muskingum.edu</a>, Thu 16 Dec 1999, 02:45 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00595" HREF="msg00595.html">RE: [MUD-Dev] Ideas for dynamic worlds</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Sat 11 Dec 1999, 19:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00577" HREF="msg00577.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Fri 10 Dec 1999, 03:16 GMT
<UL>
<LI><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Fri 10 Dec 1999, 21:45 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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