<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] players who "take away from the game" --> <!--X-From-R13: X Q Znjerapr <pynjNpc.arg> --> <!--X-Date: Mon, 08 Nov 1999 18:56:14 -0800 --> <!--X-Message-Id: E11l1S2-0004Ih-00@under.eng.cp.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.10.9911051634170.14036-100000@shell9.ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] players who "take away from the game"</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw@cp.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00145.html">Previous</a> | <a href="msg00147.html">Next</a> ] Thread: [ <a href="msg00135.html">Previous</a> | <a href="msg00147.html">Next</a> ] Index: [ <A HREF="author.html#00146">Author</A> | <A HREF="#00146">Date</A> | <A HREF="thread.html#00146">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] players who "take away from the game"</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] players who "take away from the game" </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI> <LI><em>Date</em>: Mon, 08 Nov 1999 18:56:06 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 5 Nov 1999 16:55:42 -0800 (PST) Matthew Mihaly <diablo#best,com> wrote: > On Fri, 5 Nov 1999, msew wrote: > I would phrase it as: If you detract more from the world than you > contribute to it, see ya. Despite the fact that I agree with you, you are treading on very fragile ground there. Is it a game? It's a SERVICE. Not a game. It's a WORLD. Not a game. It's a COMMUNITY. Not a game. Anyone who says, "it's just a game" is missing the point. Communities enclude people you don't like as well as people who do things you don't like. The defining line between "don't like" and "damaging" is entirely subjective. Realise that you opinion of what the game definition and purpose are, are not likely to be shared by your players to any level of detail, and in fact your players will have slightly more opinions about what the game is really about than there are players. J C Lawrence's "stating the obvious" law The more people you get, the more versions of "what we're really doing" you're going to get. Consider the function of a a social predator. He does "bad things". Yet, conversely, he prompts the development of the society in new and potentially interesting fashions, and can in fact be the catalyst which invokes a society and a sense of group from an otherwise disassociated group of individualists.Yet that social predator does all the things we consider otherise abhorrent. Individually the social predator detracts far more from the game than he contributes. Yet, he creates far more value in the game by the reactions against him than he damages. Which is it? Now this is not to argue moral nihilism, just that you have to be very rigorous in forcing yourself to take very pan-determined views of players, their functions, and their activities within the game world. Additionally you'll have to bear in mind that your players are actually the ones who define the game in any substantive sense, not you. You may be the originator, but all you did was to supply copious quantities of manure. The players breathed life into that pile of horse puckey. J C Lawrence on Utopias Don't strive for perfection, strive for expressive fertility. You can't create utopia, and if you did nobody would want to live there. Agreement doesn't always equal correctness. -- J C Lawrence Internet: claw#kanga,nu ----------(*) Internet: coder#kanga,nu ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> "David Bennett" <ddt@discworld.imaginary.com></li></ul> <li><strong><A NAME="00148" HREF="msg00148.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> Miroslav Silovic <silovic@zesoi.fer.hr></li></ul> <li><strong><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev] players who "take away from the game"</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo@best.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00135" HREF="msg00135.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> <UL><LI><EM>From:</EM> Matthew Mihaly <diablo@best.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00145.html">[MUD-Dev] Re: [Lib] ADMIN: Library goof</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00147.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00135.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00147.html">Re: [MUD-Dev] players who "take away from the game"</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00146"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00146"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Spatial datastructures and their application (Was R e: Hilbert Curves)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00130" HREF="msg00130.html">RE: [MUD-Dev] Spatial datastructures and their application (Was R e: Hilbert Curves)</A></strong>, Owen <a href="mailto:owend@obscure.org">owend@obscure.org</a>, Fri 05 Nov 1999, 19:56 GMT <UL> <LI><strong><A NAME="00131" HREF="msg00131.html">RE: [MUD-Dev] Majik (Was Re: Hilbert Curves)</A></strong>, Owen <a href="mailto:owend@obscure.org">owend@obscure.org</a>, Fri 05 Nov 1999, 20:33 GMT <UL> <LI><strong><A NAME="00133" HREF="msg00133.html">[MUD-Dev] players who "take away from the game"</A></strong>, msew <a href="mailto:msew@trilogy.com">msew@trilogy.com</a>, Fri 05 Nov 1999, 23:46 GMT <UL> <LI><strong><A NAME="00135" HREF="msg00135.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Sat 06 Nov 1999, 01:01 GMT <UL> <LI><strong><A NAME="00146" HREF="msg00146.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Tue 09 Nov 1999, 02:56 GMT <UL> <LI><strong><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 09 Nov 1999, 18:35 GMT <UL> <LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Tue 09 Nov 1999, 19:02 GMT <UL> <LI><strong><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 09 Nov 1999, 19:26 GMT <UL> <LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] players who "take away from the game"</A></strong>, Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Tue 09 Nov 1999, 20:02 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>