<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Depth of realism --> <!--X-From-R13: X Q Znjerapr <pynjNpc.arg> --> <!--X-Date: Wed, 24 Nov 1999 11:18:55 -0800 --> <!--X-Message-Id: E11qhwK-0006H5-00#under,eng.cp.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 000501bf31a8$16a8ef20$5e907218#ktchnr1,on.wave.home.com --> <!--X-Reference: Pine.LNX.4.10.9911191035010.27267-100000#fnord,io.com --> <!--X-Reference: 19991121115141.B3901#thelonious,new.ox.ac.uk --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Depth of realism</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#cp,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00479.html">Previous</a> | <a href="msg00481.html">Next</a> ] Thread: [ <a href="msg00462.html">Previous</a> | <a href="msg00417.html">Next</a> ] Index: [ <A HREF="author.html#00480">Author</A> | <A HREF="#00480">Date</A> | <A HREF="thread.html#00480">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Depth of realism</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Depth of realism </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI> <LI><em>Date</em>: Wed, 24 Nov 1999 11:18:52 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 21 Nov 1999 11:51:41 +0000 Jo Dillon <emily#thelonious,new.ox.ac.uk> wrote: > Travis S. Casey (efindel#io,com) spake thusly: > You could also have a system whereby individuals are generated > out of a unit only when someone actually takes an interest in them > - e.g. Colonel Buffy the player character looks at a unit of > pikemen and tells one of them to accompany him. Boffo Blackadder > is then generated and joins Buffy as a servant. Ahh! The ur-object joins the ranks of the anonymous aggregate object! You have a regiment of pikemen, comprised of a single anonymous aggregate object. Buffy then calls to one and an ur-object individual pikeman is generated and seperated from the aggregate object. The Pikeman remains an ur-object until later when he is suddenly recognised as the Lost Prince of GooGoo at which time his object is realised and finally fully instantiated... Of course prior to that instant any ur-object character had a chance of turning out to actually be the Lost Prince of GooGoo. The really pleasant thing about using the ur-object mataphore is tjhat you don't have to to keep track of any of the specifics you care about until you actually care about them. As such you objects can remain small and flexible with the descriminating process overhead avoided in their general use left aside until instantiation. The problem of course: There is or was a Lost Prince of GooGoo. It is known what all descendents of the line of GooGoo are wildly allergic to horses. Bubba is an ur-object character. Bubba has lives as a street sweeper, collecting and selling horse manure. There is a catastrphic event. Bubba ends up on the wharfs unloading ships. Bubba is recognised (and thereby instantiated) as the Lost Prince of GooGoo. Less tortored examples are easy to devise. The base principle is that an object has a prior condition and determining if that prior condiction is met/supportable in the selection of instantiating that object. Amusingly enough the following example is trivial to handle: There is or was a Lost Prince of GooGoo. It is known the Great Gem of GooGoo glows brilliantly in the presence of a Prince of GooGoo. Bubba is an ur-object character. Bubba has lives as a street sweeper and was present when the GGoGG passed by on a state visit. The gem didn't glow. Much time passes. Bubba is recognised (and thereby instantiated) as the Lost Prince of GooGoo. Of course -- who cares? Its the essential debate between the game world as an accurate simulation (Hi Raph!) and a strung together stage play that somehow conspires to seem whole (despite a cast of three actors playing several thousand different characters). -- J C Lawrence Internet: claw#kanga,nu ----------(*) Internet: coder#kanga,nu ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00348" HREF="msg00348.html">[MUD-Dev] Depth of realism</A></STRONG> <UL><LI><EM>From:</EM> "Joe Kingry" <jkingry#uwaterloo,ca></LI></UL></LI> <LI><STRONG><A NAME="00401" HREF="msg00401.html">Re: [MUD-Dev] Depth of realism</A></STRONG> <UL><LI><EM>From:</EM> "Travis S. Casey" <efindel#io,com></LI></UL></LI> <LI><STRONG><A NAME="00434" HREF="msg00434.html">Re: [MUD-Dev] Depth of realism</A></STRONG> <UL><LI><EM>From:</EM> Jo Dillon <emily#thelonious,new.ox.ac.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00479.html">Re: [MUD-Dev] Public Domain Client</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00481.html">Re: [MUD-Dev] about MOO</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00462.html">Re[2]: [MUD-Dev] Depth of realism</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00417.html">Re: [MUD-Dev] Depth of realism</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00480"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00480"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Depth of realism</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Depth of realism</A></strong>, Wendy Winkler <a href="mailto:dionyza#peace,tbcnet.com">dionyza#peace,tbcnet.com</a>, Tue 23 Nov 1999, 03:37 GMT <UL> <LI><strong><A NAME="00463" HREF="msg00463.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 23 Nov 1999, 16:45 GMT <UL> <LI><strong><A NAME="00497" HREF="msg00497.html">Re: Re[2]: [MUD-Dev] Depth of realism</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 24 Nov 1999, 22:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="00462" HREF="msg00462.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, Jeremy Music <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 23 Nov 1999, 16:45 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Depth of realism</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 24 Nov 1999, 19:18 GMT </LI> </ul> </ul> <LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev] Depth of realism</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Sat 20 Nov 1999, 01:14 GMT <UL> <LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Depth of realism</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 22 Nov 1999, 18:55 GMT <UL> <LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Depth of realism</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 24 Nov 1999, 20:09 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00358" HREF="msg00358.html">Re: [MUD-Dev] Depth of realism</A></strong>, Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Thu 18 Nov 1999, 17:00 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>