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<H1>Re[2]: [MUD-Dev] Depth of realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re[2]: [MUD-Dev] Depth of realism</LI>
<LI><em>From</em>: Travis Casey &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 22 Nov 1999 23:40:37 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Monday, November 22, 1999, Wendy Winkler wrote:

&gt; Your contentions are of considerable interest.  To be specific:

&gt; On Mon, 22 Nov 1999, Marian Griffith wrote:
&gt;&gt; On Sun 21 Nov, Jo Dillon wrote:
&gt;&gt; &gt; Travis S. Casey (efindel#io,com) spake thusly:
&gt;&gt; &gt; &gt; &gt; Also, on a medieval mud, medieval army sizes should be used.  Until the
&gt;&gt; &gt; &gt; late part of the medieval period, few battles involved more than a few
&gt;&gt; &gt; &gt; hundred people total.  You can break those up into units of 10 or so, and
&gt;&gt; &gt; &gt; have only 10 to 50 units to handle for most battles.
&gt;&gt; &gt;   I'd have thought a couple of thousand and up more typical - it depends which
&gt;&gt; &gt; area and time you're talking about of course.
&gt;&gt; A couple of hundred is a fairly good estimate for medieval armies. Romans
&gt;&gt; had a bit larger armies, but even they rarely brought a thousand soldiers
&gt;&gt; in the field at the same time.

&gt; It depends a great deal upon what you mean by an "army".  A couple of
&gt; hundred men might make a useful skirmishing force, same as today.  But if
&gt; you're talking about the sort of outfit which could be expected to fight a
&gt; regular battle:

[snip various examples of large medieval forces]

I probably wasn't as clear as I should have been -- I said "few
battles involved" because I wanted to include not just formal armies,
but all medieval battles.  Remember, most medieval battles were local
things -- struggles between local lords, rather than national-level
battles.

That's the context in which I spoke of a few hundred being the average
size.  Naturally, there were battles in the medieval period which
involved a lot more soldiers -- but they were vastly outnumbered by
the local "wars".

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)





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<li><strong><A NAME="00497" HREF="msg00497.html">Re: Re[2]: [MUD-Dev] Depth of realism</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
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<LI><STRONG><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Depth of realism</A></STRONG>
<UL><LI><EM>From:</EM> Wendy Winkler &lt;dionyza@peace.tbcnet.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Depth of realism</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00434" HREF="msg00434.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Jo Dillon <a href="mailto:emily@thelonious.new.ox.ac.uk">emily@thelonious.new.ox.ac.uk</a>, Sun 21 Nov 1999, 22:18 GMT
<UL>
<LI><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Mon 22 Nov 1999, 23:02 GMT
<UL>
<LI><strong><A NAME="00457" HREF="msg00457.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 23 Nov 1999, 03:37 GMT
</LI>
<LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Wendy Winkler <a href="mailto:dionyza@peace.tbcnet.com">dionyza@peace.tbcnet.com</a>, Tue 23 Nov 1999, 03:37 GMT
<UL>
<LI><strong><A NAME="00463" HREF="msg00463.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Tue 23 Nov 1999, 16:45 GMT
<UL>
<LI><strong><A NAME="00497" HREF="msg00497.html">Re: Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 22:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00462" HREF="msg00462.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
Jeremy Music <a href="mailto:rezo@lords.com">rezo@lords.com</a>, Tue 23 Nov 1999, 16:45 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 19:18 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 01:14 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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