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<H1>[MUD-Dev] Admins as Mortals</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Admins as Mortals</LI>
<LI><em>From</em>: "Philip Loguinov -- Draymoor" &lt;<A HREF="mailto:fibhufky#erols,com">fibhufky#erols,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 15 Sep 1998 06:28:00 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Ok, lets suppose that a mud world doesn't have any gods or other divine
beings.
The admins would then have to find some kind of role in the world,
which,with the
lack of any immortal beings, would have to be mortal, would it not?

I've been thinking on this because thats a situation i'm faced with. I want
to make
the staff (builders, admins, etc) players in the eyes of the mud, with some
special
abilities. Builders could be carpenters, blacksmiths, etc. Admins or coders
could
be in politics (this is an RP mud) etc.

All that is a very nice concept i think, however, i can see from the start
there would
be serious problems that could arrise, like builder corruption or player's
sucking up.
Has anyone tried this? Can someone see something i could do to make this
work
smoothly or at least some problems i may  have missed.

-Philip Loguinov




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<li><strong><A NAME="00387" HREF="msg00387.html">Re: [MUD-Dev] Admins as Mortals</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
<li><strong><A NAME="00302" HREF="msg00302.html">Re: [MUD-Dev] Admins as Mortals</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk@attglobal.net&gt;</li></ul>
<li><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] Admins as Mortals</A></strong>
<ul compact><li><em>From:</em> "Travis S. Casey" &lt;efindel@io.com&gt;</li></ul>
<li><strong><A NAME="00294" HREF="msg00294.html">Re: [MUD-Dev] Admins as Mortals</A></strong>
<ul compact><li><em>From:</em> Holly Sommer &lt;hsommer@micro.ti.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
rnicoll <a href="mailto:rnicoll@respc-jrn.res.st-andrews.ac.uk">rnicoll@respc-jrn.res.st-andrews.ac.uk</a>, Wed 17 Nov 1999, 17:20 GMT
</LI>
<LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Wendy Winkler <a href="mailto:dionyza@peace.tbcnet.com">dionyza@peace.tbcnet.com</a>, Wed 17 Nov 1999, 23:17 GMT
</LI>
<LI><strong><A NAME="00292" HREF="msg00292.html">RE: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Wed 17 Nov 1999, 17:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00290" HREF="msg00290.html">[MUD-Dev] Admins as Mortals</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Wed 17 Nov 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00294" HREF="msg00294.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Wed 17 Nov 1999, 17:17 GMT
</LI>
<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 17 Nov 1999, 17:20 GMT
</LI>
<LI><strong><A NAME="00302" HREF="msg00302.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00387" HREF="msg00387.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 19 Nov 1999, 00:14 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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