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<H1>[MUD-Dev] New AI Engine released</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] New AI Engine released</LI>
<LI><em>From</em>: "Fabian" &lt;<A HREF="mailto:lemkef#execpc,com">lemkef#execpc,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 8 Dec 1999 17:57:22 -0600</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
I noticed an anouncment in a newsgroup that others in this list may be
interested in.  It's called Brainiac, and it's an AI engine based heavily on
the goal/strategy structure.

It can be found at:
<A  HREF="http://www.twilightminds.com/">http://www.twilightminds.com/</A>

I've downloaded a copy and it looks pretty well developed.  Unfortunately it
looks to be only Win32 based, though it's open source, and may be possible
to port.  If all else fails it's a very nice model to adapt to your own
needs?

the only thing I found lacking was better step-by-step instructions on how
to get it to work with your own custom code.  Has anyone seen any similar
packages out there?




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<li><strong><A NAME="00576" HREF="msg00576.html">Re: [MUD-Dev] New AI Engine released</A></strong>
<ul compact><li><em>From:</em> "Elysium" &lt;tear@ministryofsound.net&gt;</li></ul>
<li><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] New AI Engine released</A></strong>
<ul compact><li><em>From:</em> Steve Houchard &lt;stevehou@engin.umich.edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00558" HREF="msg00558.html">[MUD-Dev] AI's in MUDS and Online Gaming</A></strong>, 
IronWolf <a href="mailto:ironwolf@ewa.net">ironwolf@ewa.net</a>, Thu 09 Dec 1999, 04:46 GMT
<UL>
<LI><strong><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev] AI's in MUDS and Online Gaming</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 05:11 GMT
<UL>
<LI><strong><A NAME="00561" HREF="msg00561.html">Re: [MUD-Dev] AI's in MUDS and Online Gaming</A></strong>, 
IronWolf <a href="mailto:ironwolf@ewa.net">ironwolf@ewa.net</a>, Thu 09 Dec 1999, 05:42 GMT
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</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] AI's in MUDS and Online Gaming</A></strong>, 
Ryan P. <a href="mailto:ixiterra@earthlink.net">ixiterra@earthlink.net</a>, Sat 11 Dec 1999, 05:37 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00557" HREF="msg00557.html">[MUD-Dev] New AI Engine released</A></strong>, 
Fabian <a href="mailto:lemkef@execpc.com">lemkef@execpc.com</a>, Thu 09 Dec 1999, 02:01 GMT
<UL>
<LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] New AI Engine released</A></strong>, 
Steve Houchard <a href="mailto:stevehou@engin.umich.edu">stevehou@engin.umich.edu</a>, Thu 09 Dec 1999, 04:46 GMT
</LI>
<LI><strong><A NAME="00576" HREF="msg00576.html">Re: [MUD-Dev] New AI Engine released</A></strong>, 
Elysium <a href="mailto:tear@ministryofsound.net">tear@ministryofsound.net</a>, Fri 10 Dec 1999, 02:32 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] New AI Engine released</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Thu 09 Dec 1999, 17:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00545" HREF="msg00545.html">[MUD-Dev] ColdStore</A></strong>, 
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Wed 08 Dec 1999, 19:30 GMT
</LI>
</UL></BLOCKQUOTE>

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