1999Q4/
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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: "Philip Loguinov -- Draymoor" &lt;<A HREF="mailto:fibhufky#erols,com">fibhufky#erols,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 13 Sep 1998 20:49:38 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

&gt;  Ilya, Game Commandos     <A  HREF="http://www.gamecommandos.com">http://www.gamecommandos.com</A>    wrote:
&gt;I plan to strongly espouse that the hobbyist community dump all of the
restricted
&gt;code bases (the DIKU line, nearly all the LPC line, and just about
everybody else actually!)
&gt;and to find one that could be used commercially -- assuming the offering is
good enough
&gt;of course.

Please explain why you want people to drop very solid source
codes simply because you are upset you can't use them to make
money.  These source codes are provided to people who want to
run a mud for fun to save them work. Why would people who
mud/run muds for a _hobby_ drop source codes provided to them
under no cost or expectation. The only reason i can see is to force
people to use commercial code bases, code from scratch, or play
commercial muds

-Philip Loguinov






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<li><strong><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
<li><strong><A NAME="00279" HREF="msg00279.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Robert Green &lt;mooncrow@lava.net&gt;</li></ul>
<li><strong><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Andru Luvisi &lt;luvisi@andru.sonoma.edu&gt;</li></ul>
<li><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo@best.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00386" HREF="msg00386.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 18 Nov 1999, 22:57 GMT
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<LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 18 Nov 1999, 01:02 GMT
</LI>
<LI><strong><A NAME="00333" HREF="msg00333.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 18 Nov 1999, 01:08 GMT
<UL>
<LI><strong><A NAME="00335" HREF="msg00335.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Thu 18 Nov 1999, 01:32 GMT
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<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Tue 16 Nov 1999, 02:37 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 16 Nov 1999, 03:46 GMT
</LI>
<LI><strong><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Andru Luvisi <a href="mailto:luvisi@andru.sonoma.edu">luvisi@andru.sonoma.edu</a>, Tue 16 Nov 1999, 03:46 GMT
<UL>
<LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 17 Nov 1999, 02:18 GMT
<UL>
<LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Ben Greear <a href="mailto:greear@cyberhighway.net">greear@cyberhighway.net</a>, Wed 17 Nov 1999, 05:36 GMT
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