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<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Oct 1999 14:41:18 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
"Travis S. Casey" wrote:
&gt; There's a difference between "Player X's piece" in a game and a character.
&gt; In the games which you mention, the ships are no more "characters" than a
&gt; game piece in Monopoly is.  Similarly, one doesn't have a "character" in
&gt; Doom -- you have a game piece which is your representative in the game.

OK, from now on, I guess we could just always refer to them as "player
pieces" rather than "player characters" if that makes you happy since it
changes nothing from my perspective.

&gt; "Character" to me implies that there is supposed to be some degree of
&gt; characterization -- i.e., that the "character" is supposed to act
&gt; differently than the "player" might in the same circumstances.  Without
&gt; that, a "character" is nothing more than a game piece, and there's no real
&gt; point in distinguishing between the"character" and the player.

Sounds good to me.

&gt; 
&gt; That's the sense in which I meant my comment -- if all socialization is
&gt; directly between players, all you have are game pieces.  There's nothing
&gt; intrinsically wrong with that, but why call them "characters" in that
&gt; case?

Why not? It sounds better than calling them "shoes" and whatever
terminology we use is fine if we can communicate with it.

&gt; 
&gt; &gt; &gt; In my own experience, most mud players have never *tried* roleplaying.
&gt; &gt; &gt; Thus, they can't know whether it would be fun for them or not.
&gt; &gt;
&gt; &gt; Most have never tried suicide, either, but they have an idea of what
&gt; &gt; it's about.
&gt; 
&gt; Correction:  they *think* they know what it's about.  Unfortunately, many
&gt; "roleplayers" on muds are very bad examples -- especially some of those
&gt; who are most vocal about it.

Agreed there. Same thing with pkillers, in my experience.
-- 
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<li><strong><A NAME="00065" HREF="msg00065.html">[MUD-Dev] Pueblo</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk#attglobal,net&gt;</li></ul>
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<LI><STRONG><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00046" HREF="msg00046.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
<LI><strong><A NAME="00049" HREF="msg00049.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
<LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
<UL>
<LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 14 Oct 1999, 18:41 GMT
<UL>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 21:29 GMT
<UL>
<LI><strong><A NAME="00065" HREF="msg00065.html">[MUD-Dev] Pueblo</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Thu 14 Oct 1999, 21:58 GMT
<UL>
<LI><strong><A NAME="00067" HREF="msg00067.html">[MUD-Dev] Pueblo</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Thu 14 Oct 1999, 22:33 GMT
</LI>
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</LI>
<LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Coolmud</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Thu 14 Oct 1999, 02:33 GMT
<LI><strong><A NAME="00042" HREF="msg00042.html">[MUD-Dev] Affect of personalizing cannon fodder mobs</A></strong>, 
Lazarus <a href="mailto:lazarus#ourplace,org">lazarus#ourplace,org</a>, Thu 14 Oct 1999, 02:33 GMT
</LI>
</UL></BLOCKQUOTE>

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