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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: "<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: "Ilya, Game Commandos" &lt;<A HREF="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Nov 1999 09:16:40 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 17 Nov 1999 08:09:52 -0600 (EST), Travis S. Casey wrote:

))On Tue, 16 Nov 1999, Lars Duening wrote:
))&gt; On 15.11.99 at 16:48 Ilya, Game Commandos wrote:
))
))&gt; &gt;I plan to strongly espouse that the hobbyist community dump all of the restricted
))&gt; &gt;code bases (the DIKU line, nearly all the LPC line, and just about everybody else &gt;actually!)
))&gt; 
))&gt; I'd love to remove the "no monetary gain" clause from lpmud, however, most of the
))&gt; contributors of former years have vanished off the net and can't be asked if they
))&gt; changed their minds, so I'd have to rewrite their parts from scratch.
))
))I'll note that DGD was written from scratch to be an LP-alike, and can be
))licensed for commercial use.  Beek has indicated in the past that he's
))gotten permission from the original LPmud copyright holder to license
))MudOS for commercial use, but I don't know if he's done so.
))
))With an LP, you'd still need a mudlib.  The two mudlibs for DGD may be
))licensable, but I'm not sure.  However, writing a mudlib isn't as
))difficult as writing a mud from scratch.

As I'm sure most on this group are likely aware, the owner of the rights to
DGD is Acuity, and they sold to Skotos the only commercial-use license
that I know of.  Skotos did, however, also get the right to resell to others
a commercial-use license.  Jump right in with corrections there, Chris!

--
  Ilya, Game Commandos     <A  HREF="http://www.gamecommandos.com">http://www.gamecommandos.com</A>     





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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<ul compact>
<LI><strong><A NAME="00330" HREF="msg00330.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Joey Hess <a href="mailto:joey#kitenet,net">joey#kitenet,net</a>, Thu 18 Nov 1999, 00:59 GMT
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<LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 17 Nov 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00298" HREF="msg00298.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Wed 17 Nov 1999, 21:24 GMT
<UL>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 17 Nov 1999, 23:17 GMT
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<LI><strong><A NAME="00293" HREF="msg00293.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Wed 17 Nov 1999, 17:17 GMT
</LI>
<LI><strong><A NAME="00313" HREF="msg00313.html">RE: [MUD-Dev] code base inquiry</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Wed 17 Nov 1999, 23:17 GMT
<UL>
<LI><strong><A NAME="00323" HREF="msg00323.html">RE: [MUD-Dev] code base inquiry</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 17 Nov 1999, 23:48 GMT
<UL>
<LI><strong><A NAME="00336" HREF="msg00336.html">RE: [MUD-Dev] code base inquiry</A></strong>, 
jerry <a href="mailto:jerry#cc588591-b,twsn1.md.home.com">jerry#cc588591-b,twsn1.md.home.com</a>, Thu 18 Nov 1999, 01:33 GMT
<UL>
<LI><strong><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Jeremy Noetzelman <a href="mailto:jjn#peoplelink,com">jjn#peoplelink,com</a>, Thu 18 Nov 1999, 02:29 GMT
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