<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Re[4]: [MUD-Dev] The grass is always greener in the other field --> <!--X-From-R13: X Q Znjerapr <pynjNxnatn.ah> --> <!--X-Date: Wed, 22 Dec 1999 23:56:58 -0800 --> <!--X-Message-Id: E12137D-0008Vi-00@dingo.kanga.nu --> <!--X-Content-Type: text/plain --> <!--X-Reference: E120umD-0000o0-00@under.eng.cp.net --> <!--X-Reference: 67.991223@io.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Re[4]: [MUD-Dev] The grass is always greener in the other </title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw@kanga.nu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00758.html">Previous</a> | <a href="msg00764.html">Next</a> ] Thread: [ <a href="msg00754.html">Previous</a> | <a href="msg00775.html">Next</a> ] Index: [ <A HREF="author.html#00759">Author</A> | <A HREF="#00759">Date</A> | <A HREF="thread.html#00759">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Re[4]: [MUD-Dev] The grass is always greener in the other field</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: Re[4]: [MUD-Dev] The grass is always greener in the other field </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>></LI> <LI><em>Date</em>: Wed, 22 Dec 1999 23:56:51 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 23 Dec 1999 00:11:09 -0500 Travis Casey <efindel#io,com> wrote: > On Wednesday, December 22, 1999, J C Lawrence wrote: >> On Mon, 20 Dec 1999 21:53:12 -0500 Travis Casey <efindel#io,com> >> wrote: >>> Has it? You keep bringing up UOL as an example of this, but >>> their formulas are rather simple, and they expose many numbers >>> to the players. >> I quote UOL as one of the better documented examples. >> Additionally, for some of the tables that have been derived (and >> this can be extrapolated all the way down to the reverse >> engineering of the UOL client protocols and data structures) >> considerable empiracle work was required to go as far as they >> did. Yes, UOL provided an easy initial start, but I don't see >> that this minimises the the magnitude of the actual work done. > I think the thing that tweaks me isn't your raising UOL as an > example, but the way in which you raise it (or, I should say, the > way that it seems to me). It seems to me that you raise it not as > a "think carefully about how much work you want to put into this > -- it may take much more than you think" warning, but as a "this > won't work". Uurk. Guilty (I assume). That impression would not be my intention and would not be good. (BTW: We're in violent agreement about the lock picking/timing stuff). >> While I can't give an example, I also recall seeing traffic in >> RGM* reverse engineering the apparent base formulae for MUDs >> which hid the numbers behind cute phrases. > If they're doing a one-to-one mapping of numbers to phrases, like > the paper RPGs FUDGE and MSH (the original, not advanced MSH), > then it wouldn't be too hard. I'm thinking more in terms of > many-to-one mappings of "real" numbers to displayed values. My recollection was a mapping of numeric ranges to phrases. Trivially more difficult at the very worst. >>> To my knowledge, no mud has yet tried hidden numbers and >>> deliberately obscured formulas -- and while it makes no sense to >>> assume that such an attempt would be 100% successful, it also >>> makes no sense to assume that it would be 100% unsuccessful. >> True. However given a successful game (commercially, or of a >> player base size sufficient to represent a commercially >> successful game), it appears reasonable to assume that such an >> attempt would be successful. > However, not everyone wants to have a game of such magnitude. For > those interested in smaller playerbases, and especially those more > focused on roleplaying (who are less likely to attract large > numbers of players, and whose players are arguably less likely to > be interested in such number-crunching), such solutions might > still be attractive. <nod> Another assumption skewered. > The system might either lie about attribute values or might > "scale" them differently for different characters. For example, a > mud using textual descriptions might describe a human's strength > as being "excellent" -- but that might be weaker than an ogre with > "fair" strength, because the descriptions are scaled by race. Or you could get really nasty and use the experiental based scaling for perceived stats I proposed a while back. > This is just a sampling of ideas -- there are many more > possibilities, I'm sure. The point is that if you want to obscure > how the system works from players, there are many ways to do it. > Whether the effort is worth it, but in terms of effort and likely > player annoyance, is something that different mud designers will > have to answer for themselves. Sooth. -- J C Lawrence Home: claw#kanga,nu ----------(*) Other: coder#kanga,nu --=| A man is as sane as he is dangerous to his environment |=-- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00775" HREF="msg00775.html">Re: Re[4]: [MUD-Dev] The grass is always greener in the other field</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@kanga.nu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00733" HREF="msg00733.html">Re: Re[2]: [MUD-Dev] The grass is always greener in the other field</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw@cp.net></LI></UL></LI> <LI><STRONG><A NAME="00754" HREF="msg00754.html">Re[4]: [MUD-Dev] The grass is always greener in the other field</A></STRONG> <UL><LI><EM>From:</EM> Travis Casey <efindel@io.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00758.html">Re: [MUD-Dev] Collecting ideas for a MUD server... 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(was: Collecting ideas for a MUD server...)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00754.html">Re[4]: [MUD-Dev] The grass is always greener in the other field</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00775.html">Re: Re[4]: [MUD-Dev] The grass is always greener in the other field</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00759"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00759"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Re[2]: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00735" HREF="msg00735.html">Re: Re[2]: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 23:16 GMT </LI> </ul> <LI><strong><A NAME="00733" HREF="msg00733.html">Re: Re[2]: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 22 Dec 1999, 23:02 GMT <UL> <LI><strong><A NAME="00744" HREF="msg00744.html">RE: Re[2]: [MUD-Dev] The grass is always greener in the other field</A></strong>, Joe Andrieu <a href="mailto:joe@andrieu.net">joe@andrieu.net</a>, Thu 23 Dec 1999, 00:45 GMT </LI> <LI><strong><A NAME="00754" HREF="msg00754.html">Re[4]: [MUD-Dev] The grass is always greener in the other field</A></strong>, Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Thu 23 Dec 1999, 05:39 GMT <UL> <LI><strong><A NAME="00759" HREF="msg00759.html">Re: Re[4]: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Thu 23 Dec 1999, 07:56 GMT <UL> <LI><strong><A NAME="00775" HREF="msg00775.html">Re: Re[4]: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Thu 23 Dec 1999, 20:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00779" HREF="msg00779.html">Re: Re[4]: [MUD-Dev] The grass is always greener in the other field</A></strong>, Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Thu 23 Dec 1999, 23:44 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, Raph & Kristen Koster <a href="mailto:koster@eden.com">koster@eden.com</a>, Sat 18 Dec 1999, 17:52 GMT </LI> </ul> </ul> <LI><strong><A NAME="00648" HREF="msg00648.html">RE: [MUD-Dev] The grass is always greener in the other field</A></strong>, Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Fri 17 Dec 1999, 23:00 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>