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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 9 Dec 1999 14:41:59 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 9 Dec 1999, Mik Clarke wrote:

&gt; Matthew Mihaly wrote:
&gt; &gt; 
&gt; &gt; I am firmly in the fair-is-not-the-end-all-be-all-of-muds camp. Is it
&gt; &gt; "fair" to be killed by another player when you don't want to be? No. But
&gt; &gt; in my opinion, tough, AND good.
&gt; 
&lt; stuff snipped describing stupid random dungeon&gt; 

&gt; The problem with this style of play is that it denies the players any
&gt; control of the outcome of the game.  The foolish and the wise gain and
&gt; die just the same.  it makes the player irrelevent to the game, just a
&gt; convienient warm body for something (generally nasty) to happen to.

Yes, I agree completely. See my earlier most opining that neither total
predictability nor total randomness are good things.
--matt




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<LI><STRONG><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> Mik Clarke &lt;mikclrk@attglobal.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Thu 09 Dec 1999, 17:05 GMT
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<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Lucas Moten \(Krozy\) <a href="mailto:krozy@hotmail.com">krozy@hotmail.com</a>, Wed 08 Dec 1999, 22:49 GMT
<UL>
<LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT
<UL>
<LI><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:39 GMT
<UL>
<LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 22:46 GMT
</LI>
<LI><strong><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Fri 10 Dec 1999, 16:28 GMT
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<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:05 GMT
<UL>
<LI><strong><A NAME="00569" HREF="msg00569.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Thu 09 Dec 1999, 21:39 GMT
<UL>
<LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></strong>, 
Richard Ross <a href="mailto:rross@rross.eurobell.co.uk">rross@rross.eurobell.co.uk</a>, Fri 10 Dec 1999, 00:53 GMT
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