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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 8 Dec 1999 13:43:18 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 8 Dec 1999, Mik Clarke wrote:

&gt; 
&gt; And there lies the difference between reality and a game.  Games are
&gt; things people do for fun.  They invest a part of their leisure fun in
&gt; participating in the world.  They should have the opportnity to
&gt; survive (they don't have to take it and it certainly shouldn't be
&gt; forced on them, but it should be there).  This is more like the players
&gt; being in a story where the hero might look behind the rocks or turn
&gt; back when they saw the rune of death - or they might not.  This is
&gt; the players decision and they need that degree of control over their
&gt; fate (even more so in a permadeath game).  Those who play carefully
&gt; and pay attention should be able to survive - those who do not end up
&gt; as a red smear.  Unwarned of insta-death rooms deny the intelligent
&gt; players the chance of survival (yes, the inn might be miles away,
&gt; but it should be hard to get to te mine without going past the inn).
&gt; Inescapable areas are just bad design - the player should be either
&gt; dead or able to escape (or maybe be rescued by someone with less
&gt; than divine powers).  Getting trapped is a real pain if you don't
&gt; have a recall ability - if the mud also doesn't do death from
&gt; starvation/thirst then the only way to return the character to play
&gt; is through direct divine intervention - which spoils the sense of
&gt; belief in the world.  Role playing someone trapped forever in a small
&gt; dark cave is fun for about 5 seconds...

Unless you are in a permadeath game, getting trapped in a death trap does
not entail not surviving. It's simply a setback (either minor or major),
and players quickly realize this. 
--matt





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<li><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk@attglobal.net&gt;</li></ul>
<li><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>
<ul compact><li><em>From:</em> "Lucas Moten \(Krozy\)" &lt;krozy@hotmail.com&gt;</li></ul>
<li><strong><A NAME="00553" HREF="msg00553.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>
<ul compact><li><em>From:</em> SkeptAck@antisocial.com (Dundee)</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00530" HREF="msg00530.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Mon 06 Dec 1999, 23:33 GMT
<UL>
<LI><strong><A NAME="00532" HREF="msg00532.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 07 Dec 1999, 00:27 GMT
</LI>
<LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Richard Ross <a href="mailto:rross@rross.eurobell.co.uk">rross@rross.eurobell.co.uk</a>, Tue 07 Dec 1999, 00:27 GMT
</LI>
<LI><strong><A NAME="00548" HREF="msg00548.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Wed 08 Dec 1999, 21:22 GMT
<UL>
<LI><strong><A NAME="00551" HREF="msg00551.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Wed 08 Dec 1999, 21:48 GMT
<UL>
<LI><strong><A NAME="00553" HREF="msg00553.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Wed 08 Dec 1999, 22:20 GMT
<UL>
<LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Raph &amp; Kristen Koster <a href="mailto:koster@eden.com">koster@eden.com</a>, Thu 09 Dec 1999, 16:01 GMT
<UL>
<LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Thu 09 Dec 1999, 17:05 GMT
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