<!-- MHonArc v2.4.4 --> <!--X-Subject: FW: Re[6]: [MUD-Dev] (no subject) --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Tue, 23 Nov 1999 22:42:31 -0800 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B4179303D6DF19@molach.origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, FW: Re[6]: [MUD-Dev] (no subject)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster@origin.ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00476.html">Previous</a> | <a href="msg00477.html">Next</a> ] Thread: [ <a href="msg00471.html">Previous</a> | <a href="msg00487.html">Next</a> ] Index: [ <A HREF="author.html#00474">Author</A> | <A HREF="#00474">Date</A> | <A HREF="thread.html#00474">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>FW: Re[6]: [MUD-Dev] (no subject)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: FW: Re[6]: [MUD-Dev] (no subject)</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Tue, 23 Nov 1999 23:01:21 -0600</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> I think Travis meant this for the list... > -----Original Message----- > From: Travis Casey [<A HREF="mailto:efindel#io,com">mailto:efindel#io,com</A>] > Sent: Tuesday, November 23, 1999 8:30 PM > To: Koster#kanga,nu; Raph > Subject: Re[6]: [MUD-Dev] (no subject) > > > On Tuesday, November 23, 1999, Koster, Raph wrote: > > > Hate to disagree with ya, Travis, but... I disagree with ya. ;) > > >> All this was within 6 years of D&D's publication. It's now been 25 > >> years -- and the RPG "state of the art" has advanced such > that someone > >> who introduced an RPG like the original D&D today would be > laughed at > >> by most paper RPG gamers. > > > It's worth noting that all of those other ones were, with > the exception of > > the White Wolf stuff, comemrcial failures and are now dead > and gone except > > in an extreme niche. To this day, the majority of gamers > who have tried a > > paper RPG, play D&D or AD&D. Worth arguing about why (eg, > marketing had a > > lot to do with it?), but to my mind, you have to > acknowledge this fact > > before bemoaning the lack of variety in muds. > > [Cutting almost everything because I think Raph missed what I was > trying to do.] > > I'm not "bemoaning" anything. And I agree with you that most paper > RPGs were commercial failures outside of a small niche. And I also > agree that other analogies can be drawn to muds which would indicate > that they would not branch out in variety. However, none of these > have anything to do with what I was trying to do. > > Quite simply, I didn't agree with Marian's reasoning as to *why* a > wider variety of mud game designs haven't proliferated. I agree that > they haven't, and that they most likely won't, and gave a list of > things that I believe are likely factors in the post I sent out today. > > >> What's the difference here? Why did paper RPGs explode in > different > >> directions so much faster than muds? Well.... I have a > few thoughts, > >> but the clock is ringing midnight here, and I have to go to work in > >> the morning. More later. > > > > IMHO, paper RPGing IMploded. What got mainstreamed was only > D&D, and later > > on, the Storyteller system. To think otherwise betrays, to > my mind, someone > > who is too close to the papergaming world to think otherwise. > > In market share for non-D&D RPGs, it imploded, yes -- but that's not > what I was talking about. The RPG world *exploded* in variety of game > designs and genres tried, compared to the way muds have developed. > I'm not saying that that's bad, or that mud developers are uncreative > -- only that I think that's true because of the different > circumstances in which muds exist, not because people wouldn't > recognize a mud with a different underlying game system as being a > mud. > > > The mud world is *fortunate* that there are as many viable > paradigms as > > there are. Talker, full-immersion roleacting MUSH, user-crafted MOO, > > academic MOO, goal-oriented PvEnvironment mud, player-vs-player mud, > > quest-driven adventure game mud, full-on virtual world. > That's a nice array. > > Certainly there are more types remaining to be developed > more fully, but > > let's not be dismissive of what we have. > > I'll note that these are more analogous to paper RPG campaign types > than game systems -- which is in keeping with my comparison of > individual muds to gaming groups rather than games in the second half > of my post. > > -- > |\ _,,,---,,_ Travis S. Casey <efindel#io,com> > ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. > |,4- ) )-,_..;\ ( `'-' > '---''(_/--' `-'\_) > > > > > > _______________________________________________ > MUD-Dev maillist - MUD-Dev#kanga,nu > <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> > _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] (no subject)</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel@io.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00476.html">RE: [MUD-Dev] Admins as Mortals twist</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00477.html">RE: Re[5]: [MUD-Dev] (no subject)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00471.html">Re[6]: [MUD-Dev] (no subject)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00487.html">Re: [MUD-Dev] (no subject)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00474"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00474"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Re[2]: [MUD-Dev] (no subject)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00482" HREF="msg00482.html">Re: Re[2]: [MUD-Dev] (no subject)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 19:27 GMT </LI> </ul> </ul> <LI><strong><A NAME="00451" HREF="msg00451.html">Re: [MUD-Dev] (no subject)</A></strong>, Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 22 Nov 1999, 20:25 GMT </LI> <LI><strong><A NAME="00468" HREF="msg00468.html">RE: Re[4]: [MUD-Dev] (no subject)</A></strong>, Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Tue 23 Nov 1999, 21:24 GMT <UL> <LI><strong><A NAME="00471" HREF="msg00471.html">Re[6]: [MUD-Dev] (no subject)</A></strong>, Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 24 Nov 1999, 02:49 GMT </LI> </UL> </LI> <LI><strong><A NAME="00474" HREF="msg00474.html">FW: Re[6]: [MUD-Dev] (no subject)</A></strong>, Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Wed 24 Nov 1999, 06:42 GMT <UL> <LI><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] (no subject)</A></strong>, Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 24 Nov 1999, 20:15 GMT </LI> </UL> </LI> <LI><strong><A NAME="00477" HREF="msg00477.html">RE: Re[5]: [MUD-Dev] (no subject)</A></strong>, Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Wed 24 Nov 1999, 06:44 GMT <UL> <LI><strong><A NAME="00488" HREF="msg00488.html">RE: Re[5]: [MUD-Dev] (no subject)</A></strong>, Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 24 Nov 1999, 20:15 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00399" HREF="msg00399.html">[MUD-Dev] Re: Player statistics calculation</A></strong>, B. Schulte <a href="mailto:bs@hamburg.roses.de">bs@hamburg.roses.de</a>, Fri 19 Nov 1999, 18:26 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>