<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Sony's EverQuest Admits Using Diku --> <!--X-From-R13: "Zbpxr" <gurvfyrfNzhtf.arg> --> <!--X-Date: Wed, 17 Nov 1999 08:31:17 -0800 --> <!--X-Message-Id: 006f01bf3110$3e127ce0$2f3c0280@percival --> <!--X-Content-Type: multipart/alternative --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Sony's EverQuest Admits Using Diku</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:theisles@mugs.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00287.html">Previous</a> | <a href="msg00295.html">Next</a> ] Thread: [ <a href="msg00395.html">Previous</a> | <a href="msg00297.html">Next</a> ] Index: [ <A HREF="author.html#00289">Author</A> | <A HREF="#00289">Date</A> | <A HREF="thread.html#00289">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Sony's EverQuest Admits Using Diku</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:Palio#valhalla,com">Palio#valhalla,com</A>>, <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Sony's EverQuest Admits Using Diku</LI> <LI><em>From</em>: "Locke" <<A HREF="mailto:theisles#mugs,net">theisles#mugs,net</A>></LI> <LI><em>Date</em>: Wed, 17 Nov 1999 10:27:14 -0500</LI> <LI><em>Cc</em>: "Holly J. Sommer" <<A HREF="mailto:sommer#mugs,net">sommer#mugs,net</A>></LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <TABLE><TR><TD BGCOLOR="#c0c0c0" STYLE="background-color: #c0c0c0; "> <DIV><FONT size=2>Hello,</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Tis a sad day for mudders! Read on for some important information about Sony's EverQuest.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>This past weekend I had the pleasure of spending time in New York City, visiting the New School University for a gaming conference, called Re:Play. Among the guest speakers at the conference, there was Bernard Yee, the Director of Product Development for Sony's EverQuest service. Before the actual conference, there was a select group discussion the night before where I and other students were able to participate in intimate discussion with the speakers.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>During Bernard Yee's presentation, he framed the entire demonstration by saying that Sony's EverQuest was based on DikuMUD -- which I found at first flattering (being a member of the mudding community) and then later, perplexing. Does the Diku Group know this? Have they been compensated?</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>If you've ever played EverQuest, it does resemble in many ways Diku -- it has 'grouping' as well as 'shout' commands, and the actual way the characters interact is very similar to what goes on in your standard Diku, with a veneer of bad 3D graphics layered on top of the, ultimately, mud-like interface.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Personally, I wouldn't mind it if Diku had been the base as long as the Diku Group had made some money to fuel their own projects (aka Diku ][). However, I find it hard to believe that this has happened, and the general demeanor of Mr. Yee was very disconcerting. He was deflecting of comments or questions that were posed in a way that undermined his gaming environment -- he ignored the hard questions and didn't really seem interested in the mudding community at large. ("Oh, you know, I don't really know that much about mudding, why don't you send me some email? Here's my card.") So this brings two important questions to light: first, have the Diku people been compensated fairly? Secondly, if not, will Diku sue?</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>-Locke</FONT></DIV> <DIV><FONT size=2>of The Isles</FONT></DIV> <DIV><FONT size=2><A href="http://www.mugs.net/~theisles">www.mugs.net/~theisles</A></FONT></DIV> <DIV><FONT color=#000000 size=2>Coder of Nimud</FONT></DIV> <DIV><FONT color=#000000 size=2><A href="http://www.mugs.net/~theisles/nimud">www.mugs.net/~theisles/nimud</A></FONT></DIV> <DIV><FONT color=#000000 size=2></FONT> </DIV> <DIV><FONT color=#000000 size=2></FONT> </DIV> </TD></TR></TABLE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00396" HREF="msg00396.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong> <ul compact><li><em>From:</em> Hans-Henrik Staerfeldt <hhs@cbs.dtu.dk></li></ul> <li><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong> <ul compact><li><em>From:</em> Wendy Winkler <dionyza@peace.tbcnet.com></li></ul> <li><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong> <ul compact><li><em>From:</em> Greg Miller <gmiller@classic-games.com></li></ul> <li><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong> <ul compact><li><em>From:</em> rnicoll@respc-jrn.res.st-andrews.ac.uk</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00287.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00295.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00395.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00289"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00289"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00364" HREF="msg00364.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Thu 18 Nov 1999, 17:00 GMT <UL> <LI><strong><A NAME="00403" HREF="msg00403.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Ian Macintosh <a href="mailto:iman@issystems.co.nz">iman@issystems.co.nz</a>, Fri 19 Nov 1999, 20:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00391" HREF="msg00391.html">Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Fri 19 Nov 1999, 01:23 GMT <UL> <LI><strong><A NAME="00395" HREF="msg00395.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Ian Macintosh <a href="mailto:iman@issystems.co.nz">iman@issystems.co.nz</a>, Fri 19 Nov 1999, 18:26 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00289" HREF="msg00289.html">[MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, Locke <a href="mailto:theisles@mugs.net">theisles@mugs.net</a>, Wed 17 Nov 1999, 16:31 GMT <UL> <LI><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, rnicoll <a href="mailto:rnicoll@respc-jrn.res.st-andrews.ac.uk">rnicoll@respc-jrn.res.st-andrews.ac.uk</a>, Wed 17 Nov 1999, 17:20 GMT </LI> <LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 17 Nov 1999, 21:24 GMT </LI> <LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, Wendy Winkler <a href="mailto:dionyza@peace.tbcnet.com">dionyza@peace.tbcnet.com</a>, Wed 17 Nov 1999, 23:17 GMT </LI> <LI><strong><A NAME="00396" HREF="msg00396.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs@cbs.dtu.dk">hhs@cbs.dtu.dk</a>, Fri 19 Nov 1999, 18:27 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>