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<H1>[MUD-Dev] Sony's EverQuest Admits Using Diku</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:Palio#valhalla,com">Palio#valhalla,com</A>&gt;, &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Sony's EverQuest Admits Using Diku</LI>
<LI><em>From</em>: "Locke" &lt;<A HREF="mailto:theisles#mugs,net">theisles#mugs,net</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Nov 1999 10:27:14 -0500</LI>
<LI><em>Cc</em>: "Holly J. Sommer" &lt;<A HREF="mailto:sommer#mugs,net">sommer#mugs,net</A>&gt;</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<DIV><FONT size=2>Hello,</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>Tis a sad day for mudders!&nbsp; Read on for some important 
information about Sony's EverQuest.</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>This past weekend I had the pleasure of spending time in New 
York City, visiting the New School University for a gaming conference, called 
Re:Play.&nbsp; Among the guest speakers at the conference, there was Bernard 
Yee, the Director of Product Development for Sony's EverQuest service.&nbsp; 
Before the actual conference, there was a select group discussion the night 
before where I and other students were able to participate in intimate 
discussion with the speakers.</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>During Bernard Yee's presentation, he framed the entire 
demonstration by saying that Sony's EverQuest was based on DikuMUD -- which I 
found at first flattering (being a member of the mudding community) and then 
later, perplexing.&nbsp; Does the Diku Group know this?&nbsp; Have they been 
compensated?</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>If you've ever played EverQuest, it does resemble in many ways 
Diku -- it has 'grouping' as well as 'shout' commands, and the actual way the 
characters interact is very similar to what goes on in your standard Diku, with 
a veneer of bad 3D graphics layered on top of the, ultimately, mud-like 
interface.</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>Personally, I wouldn't mind it if Diku had been the base as 
long as the Diku Group had made some money to fuel their own projects (aka Diku 
][).&nbsp; However, I find it hard to believe that this has happened, and the 
general demeanor of Mr. Yee was very disconcerting.&nbsp; He was deflecting of 
comments or questions that were posed in a way that undermined his gaming 
environment -- he ignored the hard questions and didn't really seem interested 
in the mudding community at large.&nbsp; (&quot;Oh, you know, I don't really 
know that much about mudding, why don't you send me some email?&nbsp; Here's my 
card.&quot;)&nbsp; So this brings two important questions to light:&nbsp; first, 
have the Diku people been compensated fairly?&nbsp; Secondly, if not, will Diku 
sue?</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>-Locke</FONT></DIV>
<DIV><FONT size=2>of The Isles</FONT></DIV>
<DIV><FONT size=2><A 
href="http://www.mugs.net/~theisles">www.mugs.net/~theisles</A></FONT></DIV>
<DIV><FONT color=#000000 size=2>Coder of Nimud</FONT></DIV>
<DIV><FONT color=#000000 size=2><A 
href="http://www.mugs.net/~theisles/nimud">www.mugs.net/~theisles/nimud</A></FONT></DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
<DIV><FONT color=#000000 size=2></FONT>&nbsp;</DIV>
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<li><strong><A NAME="00396" HREF="msg00396.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>
<ul compact><li><em>From:</em> Hans-Henrik Staerfeldt &lt;hhs@cbs.dtu.dk&gt;</li></ul>
<li><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>
<ul compact><li><em>From:</em> Wendy Winkler &lt;dionyza@peace.tbcnet.com&gt;</li></ul>
<li><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller@classic-games.com&gt;</li></ul>
<li><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>
<ul compact><li><em>From:</em> rnicoll@respc-jrn.res.st-andrews.ac.uk</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00364" HREF="msg00364.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Thu 18 Nov 1999, 17:00 GMT
<UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, 
Ian Macintosh <a href="mailto:iman@issystems.co.nz">iman@issystems.co.nz</a>, Fri 19 Nov 1999, 20:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00391" HREF="msg00391.html">Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Fri 19 Nov 1999, 01:23 GMT
<UL>
<LI><strong><A NAME="00395" HREF="msg00395.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, 
Ian Macintosh <a href="mailto:iman@issystems.co.nz">iman@issystems.co.nz</a>, Fri 19 Nov 1999, 18:26 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00289" HREF="msg00289.html">[MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Locke <a href="mailto:theisles@mugs.net">theisles@mugs.net</a>, Wed 17 Nov 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
rnicoll <a href="mailto:rnicoll@respc-jrn.res.st-andrews.ac.uk">rnicoll@respc-jrn.res.st-andrews.ac.uk</a>, Wed 17 Nov 1999, 17:20 GMT
</LI>
<LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Wendy Winkler <a href="mailto:dionyza@peace.tbcnet.com">dionyza@peace.tbcnet.com</a>, Wed 17 Nov 1999, 23:17 GMT
</LI>
<LI><strong><A NAME="00396" HREF="msg00396.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs@cbs.dtu.dk">hhs@cbs.dtu.dk</a>, Fri 19 Nov 1999, 18:27 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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