<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Fair/Unfair? Scenarios (fwd) --> <!--X-From-R13: X Q Znjerapr <pynjNpc.arg> --> <!--X-Date: Wed, 24 Nov 1999 16:51:01 -0800 --> <!--X-Message-Id: E11qn7h-0000xZ-00@under.eng.cp.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Fair/Unfair? Scenarios (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw@cp.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00501.html">Previous</a> | <a href="msg00503.html">Next</a> ] Thread: [ <a href="msg00503.html">Previous</a> | <a href="msg00508.html">Next</a> ] Index: [ <A HREF="author.html#00502">Author</A> | <A HREF="#00502">Date</A> | <A HREF="thread.html#00502">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI> <LI><em>Date</em>: Wed, 24 Nov 1999 16:50:57 -0800</LI> <LI><em>cc</em>: <A HREF="mailto:jb#primary,net">jb#primary,net</A></LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Not a bad set of questions posed by JB. Comments? Note: Before getting into this it is worth reading "The Craft of Adventure" with particular attention paid to the "Bill of Player's Rights" section about an eight of the way down. You can find it in the Library, with a local copy stashed at: <A HREF="http://www.kanga.nu/mirrors/ftp.gmd.de/if-archive/programming/general-discussion/Craft.Of.Adventure.txt">http://www.kanga.nu/mirrors/ftp.gmd.de/if-archive/programming/general-discussion/Craft.Of.Adventure.txt</A> What exactly should a player be assured of in approaching a game problem? ------- Forwarded Message From: JB, aka Tempus <jbbeabNOjbSPAM#primary,net.invalid> Subject: Fair/Unfair? Scenarios Newsgroups: rec.games.mud.misc Date: Mon, 22 Nov 1999 21:27:32 -0800 I have a couple of hypothetical situations I would like to discuss which have been designed into quests on Dirt/Aber type muds in the past (and quite possibly muds of differing codebases). I want to know your opinion of these situations and why you feel they are fair or unfair or perhaps conditionally fair or conditionally unfair, and of course why. - Scenario A - When running through a quest, a player inadvertently enters into a room in the quest wherein a mobile of significant strength is located. Once the player has entered the room, the exits of the room are removed or barred. Additionally, the mobile has a 100% aggression factor, a very high number of strength points, between 10 and 30 armor, and between 20 and 30 damage. Prior to entering this room, the player had no clue or warning that this mobile might be present and therefore has no reasonable way of knowing what lies therein, thereby enabling the player to obtain sufficient armor, weapons, and food which may be necessary to defeat the mobile, or allowing the player to choose not to enter in the first place until a time when he/she feels confident that he/she may stand a chance with said mobile. In addition, no notice is given in the quest information warning the players not to enter the zone unless they are of sufficient level and experience to endeavor on the quest with a high degree of confidence that they might finish the quest and live through the process. There is no code in place preventing lower level players from entering the zone, nor a sign in the zone itself providing a warning in the event that a player may not know his/her whereabouts. Ok...so after the player enters, a battle ensues. The player, without having an opportunity to flee is forced into combat with a mobile that is potentially significantly tougher than the player can handle. What are your thoughts on the above described scenario? - - Scenario B - This has less to do with a specific occurence a player might run into within a quest and more to do with a quest on a high level. Should quests be self-contained? Meaning...should you be given the tools necessary to complete the quest within the zone area of the quest itself? Or, is it reasonable to expect a player come equipped with tools/equipment from other quests that have nothing to do with the current quest but may be required to complete the quest. For instance. A quest is designed with significantly tough mobiles which might be too tough for any player to defeat regardless of how well armed and armored he or she is unless the player has acquired one or more full heal potions. Is it not reasonable for the quest the requires the potions to supply them? Or is it reasonable for the quest to be written so that they are required but only obtainable from other quests which the quest author may or may not have written. Also, in this scenario, what impact does this have on quest looting...i.e. running into a quest to steal all the 'good stuff', possibly leaving the quest without tools/equipment that may be needed for that quest which were included by the quest author specifically for that quest and weren't intended to be used elsewhere? I look forward to reading your opinions. Lets keep in mind that this is a very opinionated subject and try to keep down on the flames this time, shall we? Best Regards, JB aka Tempus ------- End of Forwarded Message -- J C Lawrence Internet: claw#kanga,nu ----------(*) Internet: coder#kanga,nu ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon@iaehv.nl></li></ul> <li><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong> <ul compact><li><em>From:</em> Mik Clarke <mikclrk@attglobal.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00501.html">Re: [MUD-Dev] FAQ for gm-types?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00503.html">[MUD-Dev] volunteerism on muds (fwd)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00503.html">[MUD-Dev] volunteerism on muds (fwd)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00508.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00502"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00502"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Fri 26 Nov 1999, 20:57 GMT <UL> <LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Fri 26 Nov 1999, 21:20 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00510" HREF="msg00510.html">[MUD-Dev] (fwd) Re: Artificial Language for MUD programmers</A></strong>, claw <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Fri 26 Nov 1999, 19:06 GMT <LI><strong><A NAME="00503" HREF="msg00503.html">[MUD-Dev] volunteerism on muds (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 25 Nov 1999, 01:47 GMT <LI><strong><A NAME="00502" HREF="msg00502.html">[MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Thu 25 Nov 1999, 00:51 GMT <UL> <LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 25 Nov 1999, 21:41 GMT </LI> <LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Sun 28 Nov 1999, 23:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] authority and human nature</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Wed 24 Nov 1999, 22:10 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00499" HREF="msg00499.html">RE: [MUD-Dev] authority and human nature</A></strong>, Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Wed 24 Nov 1999, 22:30 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>