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<H1>[MUD-Dev] re: Originality/Points of Reference</H1>
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<LI><em>To</em>: "MUD-Dev" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] re: Originality/Points of Reference</LI>
<LI><em>From</em>: "Ian Klimon, Esq." &lt;<A HREF="mailto:ian#aephirsden,com">ian#aephirsden,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Dec 1999 13:53:26 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<DIV>
<DIV><FONT size=2>From: "Richard Ross" &lt;<A 
href="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</A>&gt;<BR></FONT></DIV>
<DIV><FONT size=2>[q]This has probably been asked before but I currently lack 
the facilities to<BR>check...&nbsp; Are there any -truely- original MUDs out 
there?&nbsp; or do players<BR>need points of reference like familiar 
races/classes, recognisable<BR>societies/governments etc?[/q]</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=2>What is truly original though?&nbsp; And what is 
derivative?&nbsp; The multiplayer roleplaying experience that I am working on 
has your basic elves, dwarves, but we also have Girah, Manx, Naehum, Occian, 
Phiss, Viricar and Wohend.&nbsp; Of course, giving something a new name isn't 
always a stroke of genius either, our Wohen are your basic dog/wolf 
people.&nbsp; On the profession side of things, we have your basic Bard, Cleric, 
Druid, Monk, Ranger, Rogue, Warrior and Wizard, but we also have an Archon and 
an Eclectic.&nbsp; The Archon is a psionicist of a sort, while the Eclectic is a 
jack of all trades.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=2>My point is that while we may have a new take on our basic 
professions, and even some unusual (or perhaps, just less common) professions, I 
can't really say that we've got a profession that is uniquely original (our 
Eclectic comes close ;)&nbsp; For our races, the Naehum and Occian I would 
consider fairly original, but out of twenty possible player races...on the 
originality scale, where does two put you?&nbsp; On the other hand, our elves 
are the progeny of a race of humans&nbsp;and sylvani that bred in the distant 
past, which I believe is a nice original twist on the basic take on 
elves.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=2>I think part of the reason that you will always see an elf (or 
dwarf or whatever) is the familiarity factor.&nbsp; People want to play in an 
environment that is fun and challenging, but they also want some sort of basis 
from which they can leap off into their fantasy world.&nbsp; Elves (again using 
them as a generic substitute) serve that purpose.&nbsp; So in the end, I think 
you answered your question with what I believe to be the reason 
why.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT size=2>ian</FONT></DIV>
<DIV><FONT size=2>------<BR>ian c. klimon, esq.<BR>product manager<BR><A 
href="mailto:ian#aephirsden,com">ian#aephirsden,com</A></FONT><FONT 
size=2><BR><A 
href="http://www.aephirsden.com">www.aephirsden.com</A></FONT></DIV>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00747" HREF="msg00747.html">[MUD-Dev] Job Openings - Mud Engineering</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Thu 23 Dec 1999, 01:53 GMT
<LI><strong><A NAME="00723" HREF="msg00723.html">[MUD-Dev] re: Originality/Points of Reference</A></strong>, 
Ian Klimon, Esq. <a href="mailto:ian#aephirsden,com">ian#aephirsden,com</a>, Wed 22 Dec 1999, 18:57 GMT
<LI><strong><A NAME="00718" HREF="msg00718.html">[MUD-Dev] Re: Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 22 Dec 1999, 00:47 GMT
<LI><strong><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 22 Dec 1999, 00:46 GMT
<UL>
<LI><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Wed 22 Dec 1999, 01:29 GMT
<UL>
<LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Wed 22 Dec 1999, 20:56 GMT
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