<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The grass is always greener in the other field --> <!--X-From-R13: X Q Znjerapr <pynjNpc.arg> --> <!--X-Date: Thu, 16 Dec 1999 16:58:00 -0800 --> <!--X-Message-Id: E11yliX-0002wy-00@under.eng.cp.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 001701bf47b9$9f347400$fa3088cf@n2g0a2 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The grass is always greener in the other field</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw@cp.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00624.html">Previous</a> | <a href="msg00627.html">Next</a> ] Thread: [ <a href="msg00609.html">Previous</a> | <a href="msg00636.html">Next</a> ] Index: [ <A HREF="author.html#00625">Author</A> | <A HREF="#00625">Date</A> | <A HREF="thread.html#00625">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The grass is always greener in the other field</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The grass is always greener in the other field </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI> <LI><em>Date</em>: Thu, 16 Dec 1999 16:57:57 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 16 Dec 1999 05:35:12 -0600 Dundee <SkeptAck#antisocial,com> wrote: > From: J C Lawrence <claw#kanga,nu> >> Quite. The problem with most attempted solutions for the hoarder >> is that they are out-of-game (eg rent) and are therefore not >> susceptible to -in-game amnipulation. UOL is rather unusual this >> regard in placing them in-game (houses) which raises the >> possibility (guarantee in UOL's case) of other's being able to >> discover/raid the stash. > They've really fixed that, or are real close to fixing that, as > they could have from the start. The home is tagged as Owned By X > and if you aren't X, then you can't access the containers in the > home. No, as this effectively removes storage containers from the game in exactly the same manner as rent. Once an object is in an other-owned storage container it is effectively removed from the game. That's not a base address to the problem, but a retreat to a simpler (and far cruder) model which relies on god-like abilities being conferred on storage objects.. The base problem they are trying to solve: Given a container which *can* be broken into, how can adjust the system such that macro/script kiddies can't break into any container with minimal effort? Locked doors on houses were fine with percentage chances at picking the lock -- until someone noticed that even a 0.0001% chance requaled a ~100% given a pick-lock macro playing endlessly. > When they allowed storing more stuff outside of the "secure > containers" (which was a bad idea anyway, since it meant people > stacked absolute crap floor-to-ceiling), then all that extra junk > could be accessed, but as I understand it they've finally gotten > round to making all the extra junk decay if it is over the > item-limit for a particular house (i.e., not in one of the secure > containers, which only the home owner can access). <nod> This makes sense of some of the complaints I've been reading. Object decay is a godsend to game designers, and absolutely hated by every player I've known. Nobody likes the idea of aquiring an object only to have it disappear on them. -- J C Lawrence Internet: claw#kanga,nu ----------(*) Internet: coder#kanga,nu ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong> <ul compact><li><em>From:</em> "Petri Virkkula" <pvirkkul@iki.fi></li></ul> <li><strong><A NAME="00636" HREF="msg00636.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong> <ul compact><li><em>From:</em> Greg Miller <gmiller@classic-games.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The grass is always greener in the other field</A></STRONG> <UL><LI><EM>From:</EM> "Dundee" <SkeptAck@antisocial.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00624.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00627.html">RE: [MUD-Dev] Game Balance: Statistical Analysis in MPORPGs</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00609.html">[MUD-Dev] Mass bannings (was The grass is always greener in the other field)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00636.html">Re: [MUD-Dev] The grass is always greener in the other field</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00625"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00625"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00610" HREF="msg00610.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, maddog <a href="mailto:maddog@best.com">maddog@best.com</a>, Thu 16 Dec 1999, 20:56 GMT </LI> <LI><strong><A NAME="00630" HREF="msg00630.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 17 Dec 1999, 01:09 GMT </LI> </ul> <LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Thu 16 Dec 1999, 17:31 GMT <UL> <LI><strong><A NAME="00609" HREF="msg00609.html">[MUD-Dev] Mass bannings (was The grass is always greener in the other field)</A></strong>, AR Schleicher <a href="mailto:ars@iag.net">ars@iag.net</a>, Thu 16 Dec 1999, 20:56 GMT </LI> <LI><strong><A NAME="00625" HREF="msg00625.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 17 Dec 1999, 00:58 GMT <UL> <LI><strong><A NAME="00636" HREF="msg00636.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Fri 17 Dec 1999, 17:06 GMT <UL> <LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Fri 17 Dec 1999, 22:05 GMT <UL> <LI><strong><A NAME="00654" HREF="msg00654.html">[MUD-Dev] lockpicking</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Sat 18 Dec 1999, 00:01 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>, Petri Virkkula <a href="mailto:pvirkkul@iki.fi">pvirkkul@iki.fi</a>, Sat 18 Dec 1999, 17:52 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>