<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd) --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Mon, 06 Dec 1999 17:29:48 -0800 --> <!--X-Message-Id: Pine.BSF.4.21.9912061633570.5118-100000@shell9.ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: A538153C8E25D11192FA00805F1595950261260F@JETHRO --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo@best.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00533.html">Previous</a> | <a href="msg00535.html">Next</a> ] Thread: [ <a href="msg00531.html">Previous</a> | <a href="msg00547.html">Next</a> ] Index: [ <A HREF="author.html#00534">Author</A> | <A HREF="#00534">Date</A> | <A HREF="thread.html#00534">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd) </LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Mon, 6 Dec 1999 17:21:32 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 6 Dec 1999, Sellers, Michael wrote: > JC wrote: > > > ... > > The idea that the game world (or game designer for that matter) is > > going to come up to me prior to every "dangerous" section and warn > > me off (however subtlely), or ensure that I can never trap myself > > without a means of escape is somehow deeply offensive. > > To you. I think I can safely say that you're in a tiiiiiny minority who > feel that way. The idea that (as they say in the theatre) "a pistol placed > on the mantel in the first act must be used by the third" is seen all > throughout our culture's fiction. A corollary to that is that you don't > make a pistol that no one's seen or talked about a central piece to the > story. Doing that is deeply dissatisfying to most people. So, in terms of > the fiction created by our game worlds, it's not surprising that most people > would find it unfair (dissatisfying/frustrating) to have the centerpiece of > their story turn on an item or monster that they could not possibly have > known exists. Some, of course, will find such uncertainty thrilling and > anything else annoying and coddling; but most will not. I don't feel that a play has much to do with the overall experience of an MMORPG. A play is a singular experience with a beginning and a definite end. There's no such thing as the centerpiece of a player's story in a MMORPG because it's not just a sequence of rigidly defined experiences, like a play or most videogames are. > > > "Life isn't always fair. Deal with it." We've all heard the line. > > How true is that for our players? > > People play games as a diversion, escape, or for fun. Life isn't fair, and > it often isn't fun. Why should our games follow the same restriction? To me, the goal of MMORPGs isn't to just be a glorified one-player game. With all due respect to classical game designers, if that's all MMORPGs end up being, I and many others will be deeply disappointed. I see no reason why they cannot eventually be made far more compelling than the "real" world (I use real derisively there, as I consider an MMORPG world just as real, though obviously nearly infinitely more limited than what we term the 'real' world). I want people to use my world (fictional world...Achaea definitely doesn't cut it here) to live their lives, not escape from another life or just to have 'fun', and a cotton-candy world where there are no real risks (a danger you can categorically avoid if you have the information, and are given the information, is not a risk) is not a world, but a game. Sure, some people who are the 'victims' of said dangers will be upset, but it makes the world seem a whole lot more real for everyone, that that GREATLY outweighs pissing off a few citizens of your world, imho. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00547" HREF="msg00547.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong> <ul compact><li><em>From:</em> Mik Clarke <mikclrk@attglobal.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00531" HREF="msg00531.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> <UL><LI><EM>From:</EM> "Sellers, Michael" <MSellers@maxis.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00533.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00535.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00531.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00547.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00534"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00534"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Lucas Moten \(Krozy\) <a href="mailto:krozy@hotmail.com">krozy@hotmail.com</a>, Wed 08 Dec 1999, 22:49 GMT <UL> <LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Sun 28 Nov 1999, 23:16 GMT </LI> <LI><strong><A NAME="00531" HREF="msg00531.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Tue 07 Dec 1999, 00:15 GMT <UL> <LI><strong><A NAME="00534" HREF="msg00534.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 07 Dec 1999, 01:29 GMT <UL> <LI><strong><A NAME="00547" HREF="msg00547.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Wed 08 Dec 1999, 21:22 GMT <UL> <LI><strong><A NAME="00550" HREF="msg00550.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Wed 08 Dec 1999, 21:43 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00538" HREF="msg00538.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Dan Shiovitz <a href="mailto:dans@drizzle.com">dans@drizzle.com</a>, Tue 07 Dec 1999, 15:44 GMT <UL> <LI><strong><A NAME="00542" HREF="msg00542.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, Joe Andrieu <a href="mailto:joe@andrieu.net">joe@andrieu.net</a>, Tue 07 Dec 1999, 23:10 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>