<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] about MOO --> <!--X-From-R13: znqqbtNorfg.pbz --> <!--X-Date: Fri, 19 Nov 1999 18:39:28 -0800 --> <!--X-Message-Id: 199911200231.SAA13582@shell9.ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 19991119141422.S25847@kitenet.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] about MOO</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:maddog@best.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00421.html">Previous</a> | <a href="msg00423.html">Next</a> ] Thread: [ <a href="msg00426.html">Previous</a> | <a href="msg00423.html">Next</a> ] Index: [ <A HREF="author.html#00422">Author</A> | <A HREF="#00422">Date</A> | <A HREF="thread.html#00422">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] about MOO</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] about MOO</LI> <LI><em>From</em>: <A HREF="mailto:maddog#best,com">maddog#best,com</A></LI> <LI><em>Date</em>: Fri, 19 Nov 1999 18:31:49 -0800 (PST)</LI> <LI><em>Cc</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> The question of "why not MOO" is valid. I can give you some perspective on MOO since I am one of the mud dinosaurs and for a long time I inhabited LamdbaMOO and a couple of other MOOs. Several years ago I tried to help put out the first internet game book by writing certain mud sections or getting other writers involved (mud admins actually). The my sections covered LP, MOO, MUSH, and Cold. One of the most heated topic of the time was that I had to promise to make it clear that MOO was not a game server and it ended up having its own section. Even with that promise, a couple of MOOs still didn't want anything written about them. It's been the nature of MOOs to have some really amazing technologies and to rarely let the world know that all those things exists. MOOs advertised themselves as "serious" or "research" MOOs. The effect was to discourage game versions of MOOs. Instead MOOs evolved into various forms of media servers and were hidden inside other research projects. The best known is still LambdaMOO. However LambdaMOO has had so many authors that the licensing issues are in a mess. No one has been able to resolve that and a few years ago I was still warning MOO users to stay away from the LamdbaMOO core for the licensing issues. A better alternate was Jay's House which I believe was licensed under one of the open licenses. The next problem is that there is no known publicly available game server. Even LPMOO is built on top of DGD and only provides the ability to run MOO on DGD. I have never seen even a simple LP lib running inside the LPMOO. One other attempt to make a Diku-like MOO disappeared from the face of the earth after a promising start. The alternative was Cold. This project was started to address some of the defiencies in MOO. The first lib was extremely lean. But now it is a fully developed lib. Both the cold lib and the server are under an open license. Once again some interesting technologies if you know how to do the stuff, and of course no known publicly available game server. I believe that currently I have one of two open Cold game servers in the Milky Way. The core was built by a former MOO madman that also built the game engine for Cold (Kipp). Kipp was sort of vague about the license of his "ColdHell". ColdHell is designed for game which means you can make mobiles easily and fight them if you want. Other things are easy to create such as doors and portals and such. Not too hard to program either. Also have Pueblo hooks. And some very interesting distributed features so that I could carry objects to another Coldhell, enter another server room or hear people talking from the other server and so on. I don't really understand the mechanics except that I know it's fairly simple to do. In fact at one time I was casting fire bolts from my server into another server's room. The ColdHell db is still available from cold.org, but my core had several bug fixes and I don't know if they ever got back into ColdHell. If you want to see the world, its at madwizards.com 1150. If you don't have programmer or builder priviledges about all you can see is some rooms, sliding doors, a few mobiles, part of the old LP lib 2.4 something including the troll -- although he is not aggressive. I also am in contact with two wizards who know how to program ColdHell so if someone could ever come up with an interesting project, I would be willing to support any game development done on the server. Actually everything has fallen apart since Everquest opened up. Another note: a couple of people in the MOO list have talked about a 3D mud. So I suggested they look at Genesis3D engine instead of trying to write their own. Genesis3D is open source and includes a network version. And then today I got email from someone involved with Genesis3D and he wants to create a virtual worlds. Lots of interesting little projects -- not enough critical mass to finish most of them. frank _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] about MOO</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@cp.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00414" HREF="msg00414.html">Re: [MUD-Dev] about MOO</A></STRONG> <UL><LI><EM>From:</EM> Joey Hess <joey@kitenet.net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00421.html">[MUD-Dev] (no subject)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00423.html">Re: [MUD-Dev] about MOO</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00426.html">[MUD-Dev] Re: about MOO</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00423.html">Re: [MUD-Dev] about MOO</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00422"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00422"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] about MOO</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00414" HREF="msg00414.html">Re: [MUD-Dev] about MOO</A></strong>, Joey Hess <a href="mailto:joey@kitenet.net">joey@kitenet.net</a>, Sat 20 Nov 1999, 00:39 GMT <UL> <LI><strong><A NAME="00420" HREF="msg00420.html">Re: [MUD-Dev] about MOO</A></strong>, Dan Root <a href="mailto:dar@thekeep.org">dar@thekeep.org</a>, Sat 20 Nov 1999, 01:43 GMT <UL> <LI><strong><A NAME="00428" HREF="msg00428.html">Re: [MUD-Dev] about MOO</A></strong>, bruce <a href="mailto:bruce@puremagic.com">bruce@puremagic.com</a>, Sun 21 Nov 1999, 01:14 GMT </LI> <LI><strong><A NAME="00426" HREF="msg00426.html">[MUD-Dev] Re: about MOO</A></strong>, Gevan <a href="mailto:shanos@es.co.nz">shanos@es.co.nz</a>, Sun 21 Nov 1999, 01:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00422" HREF="msg00422.html">Re: [MUD-Dev] about MOO</A></strong>, maddog <a href="mailto:maddog@best.com">maddog@best.com</a>, Sat 20 Nov 1999, 02:39 GMT <UL> <LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] about MOO</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 03:18 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00408" HREF="msg00408.html">Re: [MUD-Dev] about MOO</A></strong>, Laurent Bossavit <a href="mailto:bossavit@cybercable.fr">bossavit@cybercable.fr</a>, Fri 19 Nov 1999, 20:44 GMT </LI> </ul> </LI> <LI><strong><A NAME="00398" HREF="msg00398.html">[MUD-Dev] (no subject)</A></strong>, Michael Seifert <a href="mailto:ms@pentia.dk">ms@pentia.dk</a>, Fri 19 Nov 1999, 18:27 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] (no subject)</A></strong>, Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Sat 20 Nov 1999, 02:06 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>