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<H1>Re: [MUD-Dev] Languages for MUD drivers</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages for MUD drivers</LI>
<LI><em>From</em>: Joey Hess &lt;<A HREF="mailto:joey#kitenet,net">joey#kitenet,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 15 Nov 1999 19:21:02 -0800</LI>
<LI><em>Mail-Followup-To</em>: mud-dev#kanga,nu</LI>
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<PRE>
Laurent Bossavit wrote:
&gt; As my quest for the perfect M* server design continues (I've been a 
&gt; deep lurker on the list for over one year, though some of you might 
&gt; remember my interest at one time in porting LambdaMOO to Java (done, 
&gt; but not the panacea I hoped)) I am more and more convinced that the 
&gt; crucial parts are the underlying (implementation) and visible (world-
&gt; building) languages - ideally both being the same.

I agree. That's one of the prime reasons I am writing perlmoo[1] in perl and
letting it be extensible in perl. Using perl as the imeplementation and
extention lanaguage gets me every item on your list except distributed
processing.

Perlmoo is a lambda-moo clone in philospohy. Every object in the moo is a
first-class perl object (though it doesn't use anything akin to normal perl
object inheritance). Every object method is a scrap of code stored in a
property of the object, plus a cache of precompiled code that is what
actually gets run (for speed).

You can't stress the security requirement enough though. The lanaguage has
to have a sandbox, so users can code in the moo without breaking out into
the machine proper.

-- 
see shy jo

[1] <A  HREF="http://kitenet.net/programs/perlmoo/">http://kitenet.net/programs/perlmoo/</A>



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<LI><STRONG><A NAME="00259" HREF="msg00259.html">[MUD-Dev] Languages for MUD drivers</A></STRONG>
<UL><LI><EM>From:</EM> "Laurent Bossavit" &lt;laurent#netdive,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00266" HREF="msg00266.html">[MUD-Dev] Library news</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 16 Nov 1999, 05:12 GMT
<LI><strong><A NAME="00259" HREF="msg00259.html">[MUD-Dev] Languages for MUD drivers</A></strong>, 
Laurent Bossavit <a href="mailto:laurent#netdive,com">laurent#netdive,com</a>, Tue 16 Nov 1999, 02:37 GMT
<UL>
<LI><strong><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Joey Hess <a href="mailto:joey#kitenet,net">joey#kitenet,net</a>, Tue 16 Nov 1999, 03:46 GMT
</LI>
<LI><strong><A NAME="00268" HREF="msg00268.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Tue 16 Nov 1999, 05:49 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00265" HREF="msg00265.html">Re: [MUD-Dev] Languages for MUD drivers</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Tue 16 Nov 1999, 05:12 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00256" HREF="msg00256.html">[MUD-Dev] code base inquiry</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 16 Nov 1999, 01:19 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Tue 16 Nov 1999, 02:37 GMT
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</UL>
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</UL></BLOCKQUOTE>

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