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<H1>Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</LI>
<LI><em>From</em>: <A HREF="mailto:rnicoll#respc-jrn,res.st-andrews.ac.uk">rnicoll#respc-jrn,res.st-andrews.ac.uk</A></LI>
<LI><em>Date</em>: Wed, 17 Nov 1999 17:17:39 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>ReplyTo</em>: rnicoll#lostics,demon.co.uk</LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Wed, 17 Nov 1999, Locke wrote:

&gt; During Bernard Yee's presentation, he framed the entire demonstration
&gt; by saying that Sony's EverQuest was based on DikuMUD -- which I found at
&gt; first flattering (being a member of the mudding community) and then
&gt; later, perplexing.  Does the Diku Group know this?  Have they been
&gt; compensated?
I have to say; based on Diku doesn't necessarily mean it used their
source, so much as the design was based on the Diku one. To be honest, I
cannot (personally) think of anything in the Diku server that it would be
easier to copy than to rewrite for a graphical MUD.
-- 
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<LI><STRONG><A NAME="00289" HREF="msg00289.html">[MUD-Dev] Sony's EverQuest Admits Using Diku</A></STRONG>
<UL><LI><EM>From:</EM> "Locke" &lt;theisles#mugs,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00343" HREF="msg00343.html">[MUD-Dev] Urban Desire</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 18 Nov 1999, 07:14 GMT
<LI><strong><A NAME="00325" HREF="msg00325.html">Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Thu 18 Nov 1999, 00:22 GMT
<UL>
<LI><strong><A NAME="00353" HREF="msg00353.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, 
Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Thu 18 Nov 1999, 07:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00289" HREF="msg00289.html">[MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Locke <a href="mailto:theisles#mugs,net">theisles#mugs,net</a>, Wed 17 Nov 1999, 16:31 GMT
<UL>
<LI><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
rnicoll <a href="mailto:rnicoll#respc-jrn,res.st-andrews.ac.uk">rnicoll#respc-jrn,res.st-andrews.ac.uk</a>, Wed 17 Nov 1999, 17:20 GMT
</LI>
<LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Wendy Winkler <a href="mailto:dionyza#peace,tbcnet.com">dionyza#peace,tbcnet.com</a>, Wed 17 Nov 1999, 23:17 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00292" HREF="msg00292.html">RE: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 17 Nov 1999, 17:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00290" HREF="msg00290.html">[MUD-Dev] Admins as Mortals</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 17 Nov 1999, 16:31 GMT
</LI>
</UL></BLOCKQUOTE>

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