<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Depth of realism --> <!--X-From-R13: Xb Rvyyba <rzvylNgurybavbhf.arj.bk.np.hx> --> <!--X-Date: Sun, 21 Nov 1999 14:18:08 -0800 --> <!--X-Message-Id: 19991121115141.B3901@thelonious.new.ox.ac.uk --> <!--X-Content-Type: text/plain --> <!--X-Reference: 000501bf31a8$16a8ef20$5e907218@ktchnr1.on.wave.home.com --> <!--X-Reference: Pine.LNX.4.10.9911191035010.27267-100000@fnord.io.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Depth of realism</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:emily@thelonious.new.ox.ac.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00433.html">Previous</a> | <a href="msg00430.html">Next</a> ] Thread: [ <a href="msg00401.html">Previous</a> | <a href="msg00455.html">Next</a> ] Index: [ <A HREF="author.html#00434">Author</A> | <A HREF="#00434">Date</A> | <A HREF="thread.html#00434">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Depth of realism</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Depth of realism</LI> <LI><em>From</em>: Jo Dillon <<A HREF="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</A>></LI> <LI><em>Date</em>: Sun, 21 Nov 1999 11:51:41 +0000</LI> <LI><em>Mail-Followup-To</em>: mud-dev#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Travis S. Casey (efindel#io,com) spake thusly: > Except that in a true medieval setting, there is no army to join -- at > best there may be mercenary companies about. A medieval army consists > pretty much of knights and levies -- the levies being untrained peasants > who are basically drafted when needed. The idea of the modern > "standing army" didn't come about until later. You could have mercenary > groups as alternatives to "guilds" or "clans," though -- in the real world > medieval mercenaries who couldn't get work often made a living as bandits. > In a fantasy world, they'd probably adventure. Of course, you could stretch the timescale slightly and pull in early Renaissance Italy - say around 1300. Then you do get a citizen's militia. Or you could have an Anglo-Saxon setup with housecarls - they're a standing army but you don't need to be born noble to join them. And, as you say, mercenary companies are a pretty good bet as well; they could be the equal of any knights. > > I think you're confusing realism and detail here. A battle doesn't have > to be handled on a per-person basis -- it could be handled with "units" of > each army instead of individuals. The battle becomes more abstract in > this way, but the results may still be realistic. You could also have a system whereby individuals are generated out of a unit only when someone actually takes an interest in them - e.g. Colonel Buffy the player character looks at a unit of pikemen and tells one of them to accompany him. Boffo Blackadder is then generated and joins Buffy as a servant. > Also, on a medieval mud, medieval army sizes should be used. Until the > late part of the medieval period, few battles involved more than a few > hundred people total. You can break those up into units of 10 or so, and > have only 10 to 50 units to handle for most battles. I'd have thought a couple of thousand and up more typical - it depends which area and time you're talking about of course. > be generals? If so, a more abstract system may work better. You may even > want to handle battles through a mechanism divorced from the mud, such as > a matrix game with one of the admins as a referee. Do you want the PCs to > be soldiers in an army? Give them orders, run things on the "unit" level, > but break up the units in any area where the PCs are into individuals. > Most of the battle gets handled on the unit level, but the players don't > see that. Ideally you'd want to allow both :) -- Jo _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Depth of realism</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@cp.net></li></ul> <li><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] Depth of realism</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon@iaehv.nl></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00348" HREF="msg00348.html">[MUD-Dev] Depth of realism</A></STRONG> <UL><LI><EM>From:</EM> "Joe Kingry" <jkingry@uwaterloo.ca></LI></UL></LI> <LI><STRONG><A NAME="00401" HREF="msg00401.html">Re: [MUD-Dev] Depth of realism</A></STRONG> <UL><LI><EM>From:</EM> "Travis S. Casey" <efindel@io.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00433.html">Re: [MUD-Dev] Depth of realism</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00430.html">Re: [MUD-Dev] Languages for MUD drivers</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00401.html">Re: [MUD-Dev] Depth of realism</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00455.html">Re: [MUD-Dev] Depth of realism</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00434"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00434"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Depth of realism</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Depth of realism</A></strong>, Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 18 Nov 1999, 21:11 GMT <UL> <LI><strong><A NAME="00381" HREF="msg00381.html">Re: [MUD-Dev] Depth of realism</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 18 Nov 1999, 22:00 GMT <UL> <LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Depth of realism</A></strong>, Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Sun 21 Nov 1999, 22:18 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00401" HREF="msg00401.html">Re: [MUD-Dev] Depth of realism</A></strong>, Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Fri 19 Nov 1999, 18:26 GMT <UL> <LI><strong><A NAME="00434" HREF="msg00434.html">Re: [MUD-Dev] Depth of realism</A></strong>, Jo Dillon <a href="mailto:emily@thelonious.new.ox.ac.uk">emily@thelonious.new.ox.ac.uk</a>, Sun 21 Nov 1999, 22:18 GMT <UL> <LI><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] Depth of realism</A></strong>, Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Mon 22 Nov 1999, 23:02 GMT <UL> <LI><strong><A NAME="00457" HREF="msg00457.html">Re: [MUD-Dev] Depth of realism</A></strong>, Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 23 Nov 1999, 03:37 GMT </LI> <LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Depth of realism</A></strong>, Wendy Winkler <a href="mailto:dionyza@peace.tbcnet.com">dionyza@peace.tbcnet.com</a>, Tue 23 Nov 1999, 03:37 GMT <UL> <LI><strong><A NAME="00463" HREF="msg00463.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Tue 23 Nov 1999, 16:45 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>