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<H1>Re: [MUD-Dev] Admins as Mortals</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Admins as Mortals</LI>
<LI><em>From</em>: "Philip Loguinov -- Draymoor" &lt;<A HREF="mailto:fibhufky#erols,com">fibhufky#erols,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 15 Nov 1999 16:50:56 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

From: Mik Clarke &lt;mikclrk#attglobal,net&gt;

&gt;Philip Loguinov -- Draymoor wrote:
&gt;&gt;
&gt;&gt; I've been thinking on this because thats a situation i'm faced with. I
want
&gt;&gt; to make
&gt;&gt; the staff (builders, admins, etc) players in the eyes of the mud, with
some
&gt;&gt; special
&gt;&gt; abilities. Builders could be carpenters, blacksmiths, etc. Admins or
coders
&gt;&gt; could
&gt;&gt; be in politics (this is an RP mud) etc.
&gt;&gt;
&gt;&gt; All that is a very nice concept i think, however, i can see from the
start
&gt;&gt; there would
&gt;&gt; be serious problems that could arrise, like builder corruption or
player's
&gt;&gt; sucking up.
&gt;&gt; Has anyone tried this? Can someone see something i could do to make this
&gt;&gt; work
&gt;&gt; smoothly or at least some problems i may  have missed.
&gt;
&gt;Well, I'm not sure it's so different from a ROM with OLC.  Player
&gt;mechanics
&gt;are much the same except that they can edit areas.  The only major
&gt;benefit from being an immortal/god is that they get listed in a
&gt;different
&gt;section on who and cannot be killed.  They also get a number of rather
&gt;powerful world changing commands and a newbie free chat channel.
&gt;
&gt;Does your approach means that whole teams of builders would have to
&gt;work together on areas? Stone masons, carpenters, black smiths,
&gt;warlocks,
&gt;necromancers, demonologists? All working together to produce the 'evil
&gt;wizards tower themepark'?


It doesn't mean that builders have to work together on a project. What it
does
is allow player commissioned items, rooms, etc. I'm using a gridded room
system for my world (can post the specs on that if anyone wants to know),
and
am going to have a rather natural development thing for the world along with
planned building. People can start new towns or expand on new ones by
contracting masons or carpenters or whatnot. What a builder is authorized
to build is determined by their job and such. Certain things might have to
be
approved by the head builder though, as if it were a new area.




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Admins as Mortals</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00294" HREF="msg00294.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 17 Nov 1999, 17:17 GMT
</LI>
<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 17 Nov 1999, 17:20 GMT
</LI>
<LI><strong><A NAME="00302" HREF="msg00302.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 17 Nov 1999, 21:24 GMT
</LI>
<LI><strong><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 17 Nov 1999, 23:17 GMT
</LI>
<LI><strong><A NAME="00322" HREF="msg00322.html">RE: [MUD-Dev] Admins as Mortals</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 17 Nov 1999, 23:48 GMT
</LI>
<LI><strong><A NAME="00338" HREF="msg00338.html">Re: [MUD-Dev] Admins as Mortals</A></strong>, 
PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Thu 18 Nov 1999, 01:33 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00270" HREF="msg00270.html">[MUD-Dev] Matrix</A></strong>, 
Laurent Bossavit <a href="mailto:laurent#netdive,com">laurent#netdive,com</a>, Tue 16 Nov 1999, 21:19 GMT
<LI><strong><A NAME="00266" HREF="msg00266.html">[MUD-Dev] Library news</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 16 Nov 1999, 05:12 GMT
</UL></BLOCKQUOTE>

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