<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Attracting players --> <!--X-From-R13: Uert [vyyre <tzvyyreNpynffvp-tnzrf.pbz> --> <!--X-Date: Thu, 14 Oct 1999 11:07:02 -0700 --> <!--X-Message-Id: 38061B1B.C4100528@classic-games.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.10.9910041249220.27946-100000#shell9,ba.best.com --> <!--X-Reference: 199910041401310118.240EF40C#discworld,imaginary.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Attracting players</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gmiller#classic-games,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00043.html">Previous</a> | <a href="msg00044.html">Next</a> ] Thread: [ <a href="msg00010.html">Previous</a> | <a href="msg00012.html">Next</a> ] Index: [ <A HREF="author.html#00054">Author</A> | <A HREF="#00054">Date</A> | <A HREF="thread.html#00054">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Attracting players</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Attracting players</LI> <LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI> <LI><em>Date</em>: Thu, 14 Oct 1999 13:04:11 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> David Bennett wrote: > > On 10/4/99, at 12:57 PM, Matthew Mihaly wrote: > > >Hmm, I wasn't aware it was possible for a server to determine if a > >player's client can decode colour. How is this done? > > Telnet suboption negotiation. It is in the RFC... But, what you do is > send IAC SB TELOPT_TTYPE TELQUAL_SEND IAC SE. All of those defines should > come from the telnet.h include file in /usr/include/inet/arpa I think. > This will return the terminal type to you as: > IAC SB TELOPT_TTYPE TELQUAL_IS <terminal name> IAC SE > > You can keep repeating the request for terminal types until you get back > the same result twice. This means the list of different names for the > terminal has been exhausted. > > You can also do things like find out the users current rows and colums > using this command (and it will also tell you when the window size has > changed too). You change the TELOPT_TTYPE for TELOPT_NAWS It's amazing what you learn when you actually read RFCs. I'd missed this option for years until your message. -- <A HREF="http://www.classic-games.com/">http://www.classic-games.com/</A> Conspiracy theorists mistakenly assume others think before acting. *** Please limit .sigs to four lines and avoid HTML mail or posts. *** _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></STRONG> <UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI> <LI><STRONG><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></STRONG> <UL><LI><EM>From:</EM> "David Bennett" <ddt#discworld,imaginary.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00043.html">Re: [MUD-Dev] Affect of personalizing cannon fodder mobs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00044.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00012.html">Re: [MUD-Dev] Attracting players</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00054"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00054"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Dynamic muds</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Dynamic muds</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 04 Oct 1999, 22:08 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Attracting players</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 Oct 1999, 17:59 GMT <UL> <LI><strong><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 04 Oct 1999, 20:23 GMT <UL> <LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 04 Oct 1999, 21:56 GMT <UL> <LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] Attracting players</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT </LI> </UL> </LI> <LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] Attracting players</A></strong>, Andrew Wilson <a href="mailto:andrew#aaaaaaaa,demon.co.uk">andrew#aaaaaaaa,demon.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT <UL> <LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] Attracting players</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 05 Oct 1999, 04:19 GMT </LI> </UL> </LI> <LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Attracting players</A></strong>, Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Mon 04 Oct 1999, 21:56 GMT </LI> <LI><strong><A NAME="00024" HREF="msg00024.html">RE: [MUD-Dev] Attracting players</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Oct 1999, 23:36 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>