1999Q4/
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<H1>Re: [MUD-Dev] Attracting players</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Attracting players</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Oct 1999 13:04:11 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
David Bennett wrote:
&gt; 
&gt; On 10/4/99, at 12:57 PM, Matthew Mihaly wrote:
&gt; 
&gt; &gt;Hmm, I wasn't aware it was possible for a server to determine if a
&gt; &gt;player's client can decode colour. How is this done?
&gt; 
&gt; Telnet suboption negotiation.  It is in the RFC...  But, what you do is
&gt; send IAC SB TELOPT_TTYPE TELQUAL_SEND IAC SE.  All of those defines should
&gt; come from the telnet.h include file in /usr/include/inet/arpa I think.
&gt; This will return the terminal type to you as:
&gt; IAC SB TELOPT_TTYPE TELQUAL_IS &lt;terminal name&gt; IAC SE
&gt; 
&gt; You can keep repeating the request for terminal types until you get back
&gt; the same result twice.  This means the list of different names for the
&gt; terminal has been exhausted.
&gt; 
&gt; You can also do things like find out the users current rows and colums
&gt; using this command (and it will also tell you when the window size has
&gt; changed too).  You change the TELOPT_TTYPE for TELOPT_NAWS

It's amazing what you learn when you actually read RFCs. I'd missed this
option for years until your message.
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<LI><STRONG><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> "David Bennett" &lt;ddt#discworld,imaginary.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Dynamic muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 04 Oct 1999, 22:08 GMT
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</ul>
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<LI><strong><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 Oct 1999, 17:59 GMT
<UL>
<LI><strong><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 04 Oct 1999, 20:23 GMT
<UL>
<LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Andrew Wilson <a href="mailto:andrew#aaaaaaaa,demon.co.uk">andrew#aaaaaaaa,demon.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 05 Oct 1999, 04:19 GMT
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</UL>
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Mon 04 Oct 1999, 21:56 GMT
</LI>
<LI><strong><A NAME="00024" HREF="msg00024.html">RE: [MUD-Dev] Attracting players</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Oct 1999, 23:36 GMT
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</UL>
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</UL></BLOCKQUOTE>

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