<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers) --> <!--X-From-R13: "Wna [npvagbfu" <vznaNvfflfgrzf.pb.am> --> <!--X-Date: Fri, 19 Nov 1999 10:26:56 -0800 --> <!--X-Message-Id: 000101bf32af$f53dd900$0201a8c0@granite --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01a501bf322c$43db5260$7101a8c0#howdy,cybersight.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD </title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:iman#issystems,co.nz"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00401.html">Previous</a> | <a href="msg00393.html">Next</a> ] Thread: [ <a href="msg00391.html">Previous</a> | <a href="msg00289.html">Next</a> ] Index: [ <A HREF="author.html#00395">Author</A> | <A HREF="#00395">Date</A> | <A HREF="thread.html#00395">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</LI> <LI><em>From</em>: "Ian Macintosh" <<A HREF="mailto:iman#issystems,co.nz">iman#issystems,co.nz</A>></LI> <LI><em>Date</em>: Sat, 20 Nov 1999 06:03:10 +1300</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > Bruce Mitchener, Jr. wrote: > Sent: Friday, 19 November 1999 14:20 > > That just gives AI an advantage over players and > requires them to be in the > same process space as the rest of the system. As for > your efficiency point, > I don't plan on sending text messages to any of them. > World events will > travel to any interested and connected server and to > the clients. > Presentation of the world events or processing of the > world events is a > client issue. With proper authorization, clients will > be able to produce > various world events as well. This would allow even > stuff like a weather > system to be separated out into a rather specialized > 'client'. AI wouldn't > suffer any disadvantages that I can tell by doing it > this way over having it > in the same process space. I simplified vastly in talking about how I solve some of the traffic and computational problems. One of the biggest things I try to focus on is the somewhat millitary minded 'need-to-know' principle. I have a '.watchers' property which tells me which connection objects are interested in receiving notification messages when some other object does something. That way I don't simply broadcast every thing out to every server and client. If you haven't registered an interest in a location, mob, event, etc, you don't get told about it. The 'rather specialized "client"' you mention above is what I call another server. Never, never, ever, let something be decided on a client under the control of your player that will affect anything except perhaps visual or sound output. You'll just get cracked and hacked a la Diablo flavour. I find it so incredible that a program with such technical excellence can fall into such a simple trap. But then, they probably never saw any value to a server based product, and without that, there's no way around it. What you say above though, I agree with whole-heartedly. Good design will give you all the advantages, and none of the disadvantages. Regards, Ian. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00391" HREF="msg00391.html">Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></STRONG> <UL><LI><EM>From:</EM> "Bruce Mitchener, Jr." <bruce#puremagic,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00401.html">Re: [MUD-Dev] Depth of realism</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00393.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00391.html">Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00289.html">[MUD-Dev] Sony's EverQuest Admits Using Diku</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00395"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00395"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00379" HREF="msg00379.html">Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Thu 18 Nov 1999, 21:11 GMT </LI> <LI><strong><A NAME="00364" HREF="msg00364.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 18 Nov 1999, 17:00 GMT <UL> <LI><strong><A NAME="00403" HREF="msg00403.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Fri 19 Nov 1999, 20:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00391" HREF="msg00391.html">Re: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 19 Nov 1999, 01:23 GMT <UL> <LI><strong><A NAME="00395" HREF="msg00395.html">RE: Distribution schemes (was Re: [MUD-Dev] Languages for MUD drivers)</A></strong>, Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Fri 19 Nov 1999, 18:26 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00289" HREF="msg00289.html">[MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, Locke <a href="mailto:theisles#mugs,net">theisles#mugs,net</a>, Wed 17 Nov 1999, 16:31 GMT <UL> <LI><strong><A NAME="00297" HREF="msg00297.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, rnicoll <a href="mailto:rnicoll#respc-jrn,res.st-andrews.ac.uk">rnicoll#respc-jrn,res.st-andrews.ac.uk</a>, Wed 17 Nov 1999, 17:20 GMT </LI> <LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 17 Nov 1999, 21:24 GMT </LI> <LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Sony's EverQuest Admits Using Diku</A></strong>, Wendy Winkler <a href="mailto:dionyza#peace,tbcnet.com">dionyza#peace,tbcnet.com</a>, Wed 17 Nov 1999, 23:17 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>