<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] New member --> <!--X-From-R13: WebaIbys <vebajbysNrjn.arg> --> <!--X-Date: Sun, 05 Dec 1999 22:10:30 -0800 --> <!--X-Message-Id: 384B4E1B.94D96CD7@ewa.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] New member</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ironwolf@ewa.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00525.html">Previous</a> | <a href="msg00527.html">Next</a> ] Thread: [ <a href="msg00543.html">Previous</a> | <a href="msg00523.html">Next</a> ] Index: [ <A HREF="author.html#00526">Author</A> | <A HREF="#00526">Date</A> | <A HREF="thread.html#00526">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] New member</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] New member</LI> <LI><em>From</em>: IronWolf <<A HREF="mailto:ironwolf#ewa,net">ironwolf#ewa,net</A>></LI> <LI><em>Date</em>: Sun, 05 Dec 1999 21:48:11 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Greetings. I'm am a, for lack of a better term, dabbler in the field of online game design, aspiring to find a career in it. I am hoping to find on this list a group of like-minded individuals who like discussing design theories and possibly sharing information on where to find resources in the field. My history is fairly light, my first experience with online gaming was Ultima Online, where I eventually became a counselor (volunteer customer support) and later seer. (volunteer quest designer) I have as of four months ago retired from the latter post, but I've found that the search for the perfect online experience doesn't seem to go away, so if you can't find it, might as well design it. I look forward to conversing with everyone. And if I accidentally step on some toes over some mistake in protocol, please don't hesitate to let me know and I will correct it. (I'm already in edit text mode, which seem the biggest deal with lists.) IronWolf _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00525.html">Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00527.html">Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00543.html">[MUD-Dev] Scenarios</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00523.html">[MUD-Dev] Neural Networks as the AI system for a MUD?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00526"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00526"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00543" HREF="msg00543.html">[MUD-Dev] Scenarios</A></strong>, Chris Lloyd <a href="mailto:crl199@soton.ac.uk">crl199@soton.ac.uk</a>, Tue 07 Dec 1999, 23:54 GMT <LI><strong><A NAME="00526" HREF="msg00526.html">[MUD-Dev] New member</A></strong>, IronWolf <a href="mailto:ironwolf@ewa.net">ironwolf@ewa.net</a>, Mon 06 Dec 1999, 06:10 GMT <LI><strong><A NAME="00523" HREF="msg00523.html">[MUD-Dev] Neural Networks as the AI system for a MUD?</A></strong>, PartyG2816 <a href="mailto:PartyG2816@aol.com">PartyG2816@aol.com</a>, Fri 03 Dec 1999, 00:35 GMT <UL> <LI><strong><A NAME="00524" HREF="msg00524.html">Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</A></strong>, claw <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Fri 03 Dec 1999, 01:09 GMT </LI> <LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</A></strong>, Marc Bowden <a href="mailto:ryumo@merit.edu">ryumo@merit.edu</a>, Fri 03 Dec 1999, 07:22 GMT </LI> <LI><strong><A NAME="00527" HREF="msg00527.html">Re: [MUD-Dev] Neural Networks as the AI system for a MUD?</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs@cbs.dtu.dk">hhs@cbs.dtu.dk</a>, Mon 06 Dec 1999, 17:15 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>