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<H1>Re: [MUD-Dev] Depth of realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Depth of realism </LI>
<LI><em>From</em>: "Travis S. Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 22 Nov 1999 11:33:20 -0600 (EST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Fri, 19 Nov 1999, J C Lawrence wrote:

&gt; &gt; Which got me to thinking, can a MUD really handle a battle on the
&gt; &gt; scale of two armies?
&gt; 
&gt; There are a couple of simple player characteristics that intervene
&gt; here:
&gt; 
&gt;   -- Everybody wants to be the hero.  Nobody wants to be an foot
&gt; soldier.

Actually, I do like to play a foot soldier sometimes -- but then, I'm
strange.  :-)

(Honestly, after 20 years of RPGing, sometimes I find it's more fun to
play the "little guy" than the hero.  That's one reason why I like
GMing more than playing -- the GM gets to play all the "little people.")

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'_) 




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<li><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Depth of realism</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
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<UL><LI><EM>From:</EM> J C Lawrence &lt;claw@cp.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: Re[2]: [MUD-Dev] Depth of realism</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00497" HREF="msg00497.html">Re: Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 22:16 GMT
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<LI><strong><A NAME="00462" HREF="msg00462.html">Re[2]: [MUD-Dev] Depth of realism</A></strong>, 
Jeremy Music <a href="mailto:rezo@lords.com">rezo@lords.com</a>, Tue 23 Nov 1999, 16:45 GMT
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</ul>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 19:18 GMT
</LI>
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<LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 01:14 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 22 Nov 1999, 18:55 GMT
<UL>
<LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 24 Nov 1999, 20:09 GMT
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</LI>
<LI><strong><A NAME="00358" HREF="msg00358.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Thu 18 Nov 1999, 17:00 GMT
</LI>
<LI><strong><A NAME="00360" HREF="msg00360.html">RE: [MUD-Dev] Depth of realism</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Thu 18 Nov 1999, 17:00 GMT
</LI>
<LI><strong><A NAME="00500" HREF="msg00500.html">Re: [MUD-Dev] Depth of realism</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Wed 24 Nov 1999, 23:20 GMT
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</UL></BLOCKQUOTE>

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