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<H1>RE: [MUD-Dev] patents and muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] patents and muds</LI>
<LI><em>From</em>: Cynbe ru Taren &lt;<A HREF="mailto:cynbe#muq,org">cynbe#muq,org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Oct 1999 14:49:20 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

Bruce Mitchener wrote:

&gt; Can this list help to serve as an archive of prior art?  Has anyone run into
&gt; problems of this nature yet?

In the '80s, I participated in a legal fight to reverse a bogus
trademark.

The case was open-and-shut, the other side was conducted by a
semi-senile fool with the unpaid help of a lawyer friend with no
relevant expertise, they made about every legal mistake possible, we
did everything about as cheaply and well as possible...

... and it still took nearly a decade and over $20,000 to win.

Reversing a -patent- defended by a company with anything approximating
sane, paid legal advice would be -much- harder, no matter how clear
the prior art.

This whole area is dominated by case law made by and for mega-corporations
fighting their private duels:  Considerations of public interest and
such get -very- short shrift.

So the practical question is less, "Do we have prior art to show,"
than "Do we have people willing to spend hundreds of thousands of
dollars (doing things -very- cheaply) and years out of their lives to
contest this?"

Barring a friendly billionaire who thinks fighting bogus software
patents sounds like a neat sideline to get into, the answer is almost
certainly going to be, "No."

On the bright side, a lawsuit against an open source project for
patent infringement is going to be expensive to win and unprofitable
even when won: The target is legally diffuse and can easily legally
relocate to a country with sane patent laws.

My Muq server source is currently distributed only from the
Netherlands.  Seemed legally advisable. :)

 Cynbe



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
<LI><strong><A NAME="00045" HREF="msg00045.html">[MUD-Dev] patents and muds</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Thu 14 Oct 1999, 18:07 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00061" HREF="msg00061.html">RE: [MUD-Dev] patents and muds</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Thu 14 Oct 1999, 19:24 GMT
<UL>
<LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] patents and muds</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Thu 14 Oct 1999, 21:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00063" HREF="msg00063.html">RE: [MUD-Dev] patents and muds</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Thu 14 Oct 1999, 21:29 GMT
</LI>
<LI><strong><A NAME="00070" HREF="msg00070.html">[MUD-Dev] patents and muds</A></strong>, 
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Fri 15 Oct 1999, 17:32 GMT
<UL>
<LI><strong><A NAME="00072" HREF="msg00072.html">RE: [MUD-Dev] patents and muds</A></strong>, 
Joe Andrieu <a href="mailto:joe#andrieu,net">joe#andrieu,net</a>, Fri 15 Oct 1999, 19:20 GMT
</LI>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] patents and muds</A></strong>, 
Scott Boding <a href="mailto:sboding#cybersource,com">sboding#cybersource,com</a>, Fri 15 Oct 1999, 20:39 GMT
<UL>
<LI><strong><A NAME="00082" HREF="msg00082.html">Re: [MUD-Dev] patents and muds</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 15 Oct 1999, 22:51 GMT
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