1999Q4/
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<H1>Re: [MUD-Dev] (no subject)</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] (no subject)</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 19 Nov 1999 22:56:57 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Ilya wrote:
&gt;
&gt;I think I've begun to gain familiarity with the popularity of CoolMUD
&gt;(especially if that may be measured in the number of references to it,
&gt;and recommendations of it).  Still, not being a driver programmer, I
&gt;am hesitant to spend much effort on what appears to be an oft-admired
&gt;but otherwise untouched driver.  Is there any activity out there that
&gt;recommends it further?
&gt;

I would note that the popularity of a driver is proportional to the 
availablity of complete or almost finished game worlds.
In particular, the absence of hardcode or a softcode library that
defines a minimum working set of game mechanics seems to
be a limiting factor in interest rather than a world or areas.  
There seems to be a strong  aversion toward designing a game 
and much less aversion to coding one.  

&gt;In other words, I don't mind walking there, or swimming there, or
&gt;whatever, but I am not sure I'm ready to go that way entirely alone.


The only thing that CoolMud lacks is the attentions of a mud game 
designer.  There are even fewer of those than there are mud coders. &gt;:-&gt;

--
--*     Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com     *--
--*     Mud Server Developer's Page &lt;<A  HREF="http://jlsysinc.home.netcom.com">http://jlsysinc.home.netcom.com</A>&gt;      *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--





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<li><strong><A NAME="00431" HREF="msg00431.html">Re[2]: [MUD-Dev] (no subject)</A></strong>
<ul compact><li><em>From:</em> Travis Casey &lt;efindel@io.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] about MOO</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] about MOO</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Sat 20 Nov 1999, 03:18 GMT
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<LI><strong><A NAME="00408" HREF="msg00408.html">Re: [MUD-Dev] about MOO</A></strong>, 
Laurent Bossavit <a href="mailto:bossavit@cybercable.fr">bossavit@cybercable.fr</a>, Fri 19 Nov 1999, 20:44 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00398" HREF="msg00398.html">[MUD-Dev] (no subject)</A></strong>, 
Michael Seifert <a href="mailto:ms@pentia.dk">ms@pentia.dk</a>, Fri 19 Nov 1999, 18:27 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] (no subject)</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya@gamecommandos.com">Ilya@gamecommandos.com</a>, Sat 20 Nov 1999, 02:06 GMT
</LI>
<LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] (no subject)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Sun 21 Nov 1999, 01:14 GMT
<UL>
<LI><strong><A NAME="00431" HREF="msg00431.html">Re[2]: [MUD-Dev] (no subject)</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Sun 21 Nov 1999, 22:18 GMT
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</UL>
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<LI><strong><A NAME="00399" HREF="msg00399.html">[MUD-Dev] Re: Player statistics calculation</A></strong>, 
B. Schulte <a href="mailto:bs@hamburg.roses.de">bs@hamburg.roses.de</a>, Fri 19 Nov 1999, 18:26 GMT
<UL>
<LI><strong><A NAME="00402" HREF="msg00402.html">Re: [MUD-Dev] Re: Player statistics calculation</A></strong>, 
Marc Bowden <a href="mailto:ryumo@merit.edu">ryumo@merit.edu</a>, Fri 19 Nov 1999, 20:30 GMT
<UL>
<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Re: Player statistics calculation</A></strong>, 
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Fri 19 Nov 1999, 21:22 GMT
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</UL>
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</UL>
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</UL></BLOCKQUOTE>

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