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<H1>Re: [MUD-Dev] Alternate Character Sets (Telnet Question)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Alternate Character Sets (Telnet Question)</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 Oct 1999 13:20:22 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
"Travis S. Casey" wrote:
&gt; The IBM extended ASCII codes generally won't work with anything else but a
&gt; PC -- and they'll only work when you're "really" displaying to the PC --
&gt; they're not likely to work in a terminal emulator running on a PC.

In particular, the ROM character set is not the default for Windows
applications. Few telnet clients under Windows will handle extended
ASCII by default. It's also likely to be a problem for non US users,
since the upper 128 characters are used for alphabetic characters in the
ISO character sets (which is why extended ASCII isn't the default in
Windows).
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
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<LI><STRONG><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] Alternate Character Sets (Telnet Question)</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00030" HREF="msg00030.html">[MUD-Dev] Skill Power vs Skill Rarity</A></strong>, 
Philip Loguinov -- Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Mon 11 Oct 1999, 17:36 GMT
<UL>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev] Skill Power vs Skill Rarity</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Mon 11 Oct 1999, 21:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00031" HREF="msg00031.html">[MUD-Dev] Alternate Character Sets (Telnet Question)</A></strong>, 
Chimera <a href="mailto:chimera#SoftHome,net">chimera#SoftHome,net</a>, Mon 11 Oct 1999, 17:36 GMT
<UL>
<LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] Alternate Character Sets (Telnet Question)</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 11 Oct 1999, 18:26 GMT
<UL>
<LI><strong><A NAME="00058" HREF="msg00058.html">Re: [MUD-Dev] Alternate Character Sets (Telnet Question)</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00027" HREF="msg00027.html">[MUD-Dev] ADMIN: Kanga.Nu Library -- first edition</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sat 09 Oct 1999, 05:53 GMT
<LI><strong><A NAME="00026" HREF="msg00026.html">[MUD-Dev] ADMIN: For those with an interest in patterns</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Wed 06 Oct 1999, 02:25 GMT
<LI><strong><A NAME="00020" HREF="msg00020.html">[MUD-Dev] ADMIN: Explanation of DevMUD vs MUD-Dev and a minor note</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Tue 05 Oct 1999, 04:22 GMT
<UL>
<LI><strong><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev] ADMIN: Explanation of DevMUD vs MUD-Dev and a minor note</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 05 Oct 1999, 23:17 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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