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<H1>[MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))</LI>
<LI><em>From</em>: "Richard Ross" &lt;<A HREF="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Tue, 21 Dec 1999 10:23:29 -0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
----- Original Message -----
From: J C Lawrence &lt;claw#cp,net&gt;
To: &lt;mud-dev#kanga,nu&gt;
Sent: Tuesday, December 21, 1999 1:23 AM
Subject: [MUD-Dev] Classes and Races and more (a BIG list) (fwd)


&gt;
&gt; ------- Forwarded Message
&gt; From: Ilya &lt;ilya#spam,free.gamecommandos.com&gt;
&gt; Newsgroups: rec.games.mud.admin
&gt; Subject: Classes and Races and more (a BIG list)
&gt;
&gt; Hello friends, and all,
&gt;
&gt; Our current collection of all named races and classes in all
&gt; the games listed on www.themudlist.com currently includes
&gt; about four hundred and fifty names of races, species, and
&gt; ethnic groupings, along with a further several hundred
&gt; different names of classes.
&gt;
&gt; Just for fun, and perhaps as a reference (what to DO, and
&gt; in many cases what NOT to do!) I list them all here.
&gt;
&lt;masses of classes&gt;
&lt;masses of races&gt;

Well thanks! That save me typing out the entire AD&amp;D Monstrous Manual!
Seriously, did most of that race list look familiar or what?  I've been
designing my MUD for a few months now and every time I get stuck I put in
some D&amp;D rules.  That's not a concious decision (I haven't even played it
for four years), I just cobble something together only to have another
designer turn around and say "Oh, you mean like in &lt;insert d&amp;d sourcebook
here&gt;".  Oddly enough I've not ever considered adding in some Shadowrun
stuff (which I play twice weekly and have done for nigh on four years).

This has probably been asked before but I currently lack the facilities to
check...  Are there any -truely- original MUDs out there?  or do players
need points of reference like familiar races/classes, recognisable
societies/governments etc?

Richard




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00720" HREF="msg00720.html">Re: [MUD-Dev] Originality/Points of Reference (was Classes and Racesand more (a BIG list) (fwd))</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
<li><strong><A NAME="00716" HREF="msg00716.html">Re: [MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))</A></strong>
<ul compact><li><em>From:</em> "Ryan P." &lt;ixiterra#earthlink,net&gt;</li></ul>
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<LI><STRONG><A NAME="00696" HREF="msg00696.html">[MUD-Dev] Classes and Races and more (a BIG list) (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#cp,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00718" HREF="msg00718.html">[MUD-Dev] Re: Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 22 Dec 1999, 00:47 GMT
<LI><strong><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 22 Dec 1999, 00:46 GMT
<UL>
<LI><strong><A NAME="00719" HREF="msg00719.html">Re: [MUD-Dev] Collecting ideas for a MUD server... (fwd)</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Wed 22 Dec 1999, 01:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00696" HREF="msg00696.html">[MUD-Dev] Classes and Races and more (a BIG list) (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 21 Dec 1999, 01:24 GMT
<UL>
<LI><strong><A NAME="00708" HREF="msg00708.html">[MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))</A></strong>, 
Richard Ross <a href="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</a>, Tue 21 Dec 1999, 17:38 GMT
<UL>
<LI><strong><A NAME="00716" HREF="msg00716.html">Re: [MUD-Dev] Originality/Points of Reference (was Classes and Races and more (a BIG list) (fwd))</A></strong>, 
Ryan P. <a href="mailto:ixiterra#earthlink,net">ixiterra#earthlink,net</a>, Wed 22 Dec 1999, 00:35 GMT
</LI>
<LI><strong><A NAME="00720" HREF="msg00720.html">Re: [MUD-Dev] Originality/Points of Reference (was Classes and Racesand more (a BIG list) (fwd))</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 22 Dec 1999, 01:29 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00695" HREF="msg00695.html">[MUD-Dev] Re: MUD source licensing: beyond GPL? (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 21 Dec 1999, 01:23 GMT
<UL>
<LI><strong><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev] Re: MUD source licensing: beyond GPL? (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 21 Dec 1999, 06:05 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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